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Vivid Dead

Game Description:

As graffiti artist and former thief Kotone Inazuma, make your way through several stages full of hidden paths and horrors in search of a way to restore the city back to normal.​

  • Extract and run.
  • The map screen is no longer, each area is connected via savepoints that you can travel between once the second one is found.
  • Save files have been added.
  • Stage 1 has a mostly different layout and name along with stage 3.
  • You can perfom a strong attack while crouching, and the air version is different. The light attack no longer perfoms strong attacks when holding forward.
  • Paint can now be aimed with a crosshair when holding the strong attack key. You can't aim it in midair however.
  • MP now shows the values above the meter and anima crystals now increase MP intead of the recovery time.
  • There are key items that have one time uses and are shown on the pause screen.
  • Shop items are more expensive.
  • Power ups are harder to find on an initial playthrough of a stage.
  • Clothing resets only if you die or fail, if the options are set to no clothing damage restarting from a savepoint will reset it.
  • The treasure dungeon minigame is now hidden somewhere else.
  • The boss arena and fight has some changes to it.
  • There's more new stuff to find, but those are the most important things I wanted to mention.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 382.3 MB of free disk space (Recommended to have twice as much free disk space than this).