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Vessel Tactics

Game Description:

Vessel Tactics is a Turn-based Strategy RPG inspired by a certain tactical series and mobile gacha games. It seeks to create gameplay which is not only interesting and fun, but where vore scenarios occur naturally and reward the player.​

  • Extract and run.
  • Added new outfit for Cornucopia
  • Added new outfit for Sampo
  • Cornucopia and Sampo's max prey cap temporarily increased. In future updates, you will be able to upgrade their prey cap instead
  • Lobby banner animated
  • KO'd units' chibis will now look KO'd
  • Added filter and sorting to unit select
  • Redesigned unit details menu
  • Redesigned feed menu
  • Units can now be assigned a symbol identifier
  • Added Inspect menu where you can view a units expressions and weight/vore states
  • Added prey history menu
  • Added descriptive tooltips to unit details menu
  • In-game text now supports non-english text from several languages
  • Altered the syntax of blockcode in speech/face files to be easier to read and edit
  • Added option to lobby hamburger menu to reformat existing speec/face files to the new format (For modders)
  • Expressions are now managed across all instances by a single entity instead of one for each. When a unit is placed on an image, their GUID is hooked to it and any updates made to that unit are shared across all images they are displayed on.
  • Remade blockcode of story scenes to fit new syntax and use more descriptive codes
  • Unified text writing scripts in Lobby and Battles so I don't need to duplicate code
  • Poses can now be set through speech or face
  • Monster girls will now get a randomly picked name when created
  • Redesigned mod creation menu to be less hostile
  • Reworked the way colliders are set up and stored to allow for custom colliders
  • Made and abandoned a bunch of menu drag scripts
  • Scripts that need to be enabled/disabled between menus can now be managed through a simple script instead of having each instance hardcoded
  • Lobby unit images can now fill themselves with a minimum of code required
  • Text fields that need to be rewritten for things such as stat values can now be bulk rewritten in a single line of code rather than being hardcoded
  • Credits added to main menu
  • Added analytics through Vorecade (At the moment, only tracks pred/prey in the feed menu)
  • Sprite loading optimized
  • Overhauled stomach system (again)
  • Redid a lot of old code to be better
  • Fixed a lot of bugs
  • Added a lot of bugs
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 573.1 MB of free disk space (Recommended to have twice as much free disk space than this).