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The First Gods

Game Description:

The First Gods is a grimdark strategy/RPG hybrid set in a young world, where you step into the role of a mysterious being destined to guide a fragile tribe through the ages—until it becomes a civilization. Endure famine, war, the cruelty of the wild, and the schemes of rival godlings as you shape the lands and peoples around you… and discover how their fear, faith, and desire will shape what kind of god you ultimately become.​

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Highlights
  • Major character/world expansion: added the Aspect System, Rituals, dynamic camp NPCs, tribe leaders, character age, and multiple new trait systems.
  • NPC and raid overhaul: raids now use proper enemy leaders and command points, dynamic NPCs can lead and die in raids, and non-player raid leaders can now be injured as well.
  • Camp and prisoner systems: added Camp Positions, the Prisoner System, and more interaction with dynamic camp NPCs.
  • World generation and migration additions: added the World Gen Menu, Long March for migrations, and advanced world shaping options for tier 4+.
  • Visual/content refresh: replaced old art in all current Outcast/Helona scenes, added foreigner portraits, updated intro art, added custom cursor options, and introduced legacy art options.
  • Fixes + polish: improved story passage visuals, fixed the Talk screen return button on smaller resolutions, and fixed the double-click bug when choosing powers.
Full changelog Core Systems, Characters & Progression
  • [SYSTEM] Added the Aspect System.
  • [SYSTEM] Added Rituals.
  • [CONTENT/RITUALS] Added 10 rituals.
  • [SYSTEM/NPC] Added dynamic camp NPCs and interactions.
  • [SYSTEM/CHARACTER] Added Character Age.
  • [SYSTEM/CHARACTER] Added Character Traits.
  • [SYSTEM/CHARACTER] Added Physical Traits.
  • [SYSTEM] Added Camp Positions.
  • [SYSTEM] Added the Prisoner System.
  • [SYSTEM/TRIBES] Added Tribe Leaders.
Raids, Combat & NPC Leaders
  • [RAID/NPC] Added the ability for dynamic NPCs to die while leading a losing raid.
  • [RAID/NPC] Added the ability for raid leaders other than yourself to be injured during a raid.
  • [RAID/NPC] Enemies now have NPC leaders during raids.
  • [RAID/SYSTEM] Reworked the enemy side of raids somewhat. Raid leader stats now affect enemy lanes just like they do on the player side.
  • [RAID/SYSTEM] Enemy command points are no longer effectively infinite; they are now determined by the enemy leader’s Leadership.
World Generation, Migration & Economy
  • [WORLDGEN] Added the World Gen Menu.
  • [TIER 4+ WORLDGEN] Added Advanced World Shaping Options in the World Gen Menu.
  • [MIGRATION] Added the Long March option to migrations.
  • [SYSTEM/ECONOMY] Added passive generation for resources.
Visuals, UI & Presentation
  • [VISUALS] Added Foreigner portraits.
  • [VISUALS] Replaced old images with new images in all current Outcast/Helona scenes.
  • [UI] Added a Custom Cursor option.
  • [UI/VISUALS] Added Legacy Art options.
  • [VISUALS] Replaced the old scene during the intro choice with new art.
  • [UI/VISUALS] Made some tweaks to the Story passage visuals. (Quests, Events, etc.)
Fixes & Maintenance
  • [BUGFIX/UI] Fixed a small visual bug where the Talk screen return button was not visible on smaller resolutions.
  • [BUGFIX] Fixed a bug that forced a double click when choosing powers.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 944.36 MB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide


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