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Starbreed

Game Description:

StarBreed It is a 3D rail shooter that features a colorful, low poly aesthetic.
The game will feature fluent arcade game play, with characters of many alien races.​

  • Extract and run.
MAJOR: New Level: Zol'gan New Ally: Rooster 2 Rooster Hscenes Rooster's abilities: Active > Soul Siphon: Shoots a low "damage over time" beam. If an enemy is killed by this beam, a ghost will spawn by you. This ghost will periodically shoot at enemies. Ghosts are very fragile. They will die in 1 hit by practically everything (including obstacles). Passive > Life Tap: Upon running out of Thrust Meter, you may continue to use abilities and boost at the cost of health.
  • Added function to Pom's passive. Once you have completed Neos, A box will now spawn once on every level. Destroying this box will reveal a "Power Cell". Power Cells will give you unlimited Thrust meter for a period of time (While your jetflame is yellow).
  • Changed to a new save system
Minor:
  • Added new SFX by Lewd K.
  • Fixed an issue with Pigman and Titas' boss where Lana (and the new ghosts) would shoot the wrong place, or off-target from the boss.
  • Changed the update methods of several objects like lasers (so laser registration is more consistent)
  • Lowered base opacity for all buttons (This is to hopefully make them less "aggressive" and get in the way of images like Hscenes)
  • Damage-over-time effects can now kill the player. (ie. purple claws latching on to you.)
  • Finishing cutscene now removes DoTs (damage-over-time)... so you can't die during the cutscene.
  • Added a vignette visual for when the player is at critical health (The edges of the screen will turn red).
  • Attempted optimization on Titas (admittedly, I believe the result was quite fruitless, and likely only made minor improvements.)
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 297.0 MB of free disk space (Recommended to have twice as much free disk space than this).