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Some Modeling Agency

Game Description:

A variety of women will come to your office looking for a modeling career. Your job is to rate them based on looks and personality. Over time, your rating changes females showing up, Example: rating 10/10 -big chest females- will cause more -big chest females- to show up (same goes for promiscuity). This Improving effect only happens on certain days of the week.​

  • Extract and run.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 576.3 MB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide

Cheat/Mod Tool


Using the Save Editor

Save file is located in Libraries/Documents/TValle Games/Some Modeling Agency/Save/v0.01 (1)
Drag and drop Default.sav to "here."
Make sure "Show hidden sections is clicked," box does not check. (2)
Models are shown by name. Select the one you wish to edit. (3) If you found the one you want in-game, keep skipping over models and saving before the next one to make sure she's the last one randomly chosen.

Both "Physical Appearance" (4) and "Personality" (9) fields don't matter: they're just the score you would have given them in the game.
Search field is the easy way to find specific variables, but keep in mind they are sometimes en español-ė́ . (5)

"Morpher" is the main body modification. "Body" (6) is fat percentage—which is largely invisible—and torso width. In my opinion, the skinnier models look unnatural. Hips and waists have their own values for size. I currently don't know just to what degree each of the other sliders shown affect appearance.
"Scala" (8) is height. The difference is quite extreme.

"Controller" (8) affects orifices. Low distaste means the model enjoys having orifice touched. Yes, I did second-guess its transliteration. Higher "anal virtual opening" appears to make the anus easier to make contact with, but even at maximum size, it's nearly invisible and almost entirely untouchable in the current version (0.5.0).

The top of "Human Trait" (10) seems to govern general behavior/expression. "Expresividad" is self-explanatory; "none" is not.
"gustoPor" (11) is what kind of man the model is interested in. Yes, you are reading that right: if you are on the spectrum, she may be more into you. Whether that is interpreted as player behavior would be pure speculation. Higher values yields higher F R I E N D S H I P through your two talk options.