Snake:Byte porn xxx game download cover

Snake:Byte

Game Description:

‘Snake:Byte’ is an NSFW F/F/M centric, maze-like action game, pitting you against a shady corporation. Hack and “Intrude” into their virtual regions, steal valuable Bytes and Data Logs, all whilst avoiding security programs and other unsavoury entities eager to claim you for themselves.​

  • Extract and run.
- Added special cosmetic rewards for completing the game on NORMAL and HARD modes. - Completing the game on HARD will unlock NORMAL rewards as well. - NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work. - Added a 'Free-Play' mode for completing the game and achieving the 'ESCAPE' ending. Access this via starting a new game. - NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work. - Added new 'Game-Over' scenes to all three HIGH-SEC enemies (GHO5T, KWK, Huntress). - Added marking text visuals to player portrait for better clarity as to what has been applied. - Added targeting / range guide for MARS and KVS suits. - Added event spawn location resetter to prevent enemies from being stuck in an incorrect walk route due to route resetting after the player respawns, but without a reset in enemy positioning. - Added a Byte Penalty system in Hard Mode if players revisit prior regions when a newer one is available. - 40% of collected bytes are deducted when you exit the intrusion. - Updated CORE-equip UI and enabled selection of previous CORE versions. - Updated difficulty selection screen. - Intro title-card can now be skipped upon pressing 'INTERACT'. - Adjusted visuals of TY'R core to better reflect marking / effects beneath. - Adjusted GHO5T's speed to be faster in Hard Mode. - Adjusted marking removal no-funding text to require an input to continue. - Adjusted TYR suit to use correct breast colour if also affected by C.FRAME marking. - Simplified unlock condition for SNAVL note section of the CODEX. Getting caught by an enemy will grant players the CODEX entry. - Adjusted marking system to now apply markings of all enemies that you've been attacked by once in a single Intrusion if kicked out. - This will allow, at a base HP of 99, for a total of 3 markings to be applied if you are forced out of an intrusion. - Removed remaining visual indicators of KWK underground spawns in Region 02. - Removed description line in TY'R core mentioning it not preventing markings from being applied (it does). - Fixed player-chosen ending 01 from repeating redundant dialogue. - Fixed Bounties not appearing on the interfacer chair on the morning of their unlock. - Fixed enemy scenes in the gallery not correctly ignoring markings if already applied on the player. - For scenes where there aren't supposed to be any markings applied. - Fixed flashing portrait images in Marking Removal service window when the player doesn't have enough bytes. - Fixed SYPHONER defeat not granting you the SYPHONER marking. - it should still grant you the Breast + / ++ marking. - Fixed enemies in BOUNTY REGIONS not being affected by player projectiles such as from the KVS suit. - This was because BOUNTY REGION enemies were missing projectile-hit tags. - Fixed bug where defeating enemies would prevent the player from also collecting a log if the respective CODEX entry was filled. - Fixed bug where removing SYPHONER / A.FRAME markings caused breast size / thigh size to also go down by one. - Fixed 'Cooldown' visual text being stuck on the screen if teleporting whilst using the BOOST core. - Caused by ability activation and cooldown-timer overlap, causing the cooldown amount to be stuck at 1 instead of 0. - Fixed vac-wall enemies forcing a return to spawn TP when the charm suit is equipped. - This caused other enemies to force a TP under similar circumstances as the TP-Spawn switch was not reset. - Fixed WorkSPY enemies not being affected by BOOST attacks. - This was due to the events not having 'player touch' interactions enabled. Note, touching the WorkSpy units will now trigger a capture. - Fixed WorkSPY enemies causing an infinite loop when defeated by a KVS PUNCH. - Missing self-switch activation in the hit event. - Fixed instances of player being stuck in their cloak visual after defeating the BASILISK. - Various formatting fixes.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 859.45 MB of free disk space (Recommended to have twice as much free disk space than this).

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