Predation porn xxx game download cover

Predation

Game Description:

I go by the name of Sephra, and I’m creating an 18+ Furry Platformer style game that features adult art and detailed pixel animations, both adult and otherwise; My hopes are to make a game that can stand on its’ own as a fun, entertaining platformer from the days of old, while also giving the option of a more… -ahem- steamy way to play through it!​

 

  • Extract to desired location.
  • Click on "executable_name.exe" to start playing.
-Added one new, and one old but previously inaccessible animation to the gallery! The new animation is still WIP and has no audio yet! -Expanded the intro sequence up until the meeting with RJ! Now it's also obvious when the testbuild ends! Now onto the smaller things: -Updated the engine version (4.3) -Re-worked the dialogue system to use animated sprites for dialogue instead of the much more inefficient “AnimatedTexture” resource -(Thanks to Sephra) Made sure all dialogue textures face the same direction, making it much easier to position future characters on either side -Reworked the Map loading system, so that it can be used with the save system that’s in the works -Laid the foundation for the Input remapping system -Added zoom / focus mode for the camera: The camera can/will now focus on important things during dialogue dynamically -Switched the Physics engine to use Jolt -Fixed an issue where the transition didn't get enabled properly after coming back up from the platform -Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform -Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate -Fixed the player falling through the world after going back down to the platform a second time -Fixed the lighting the second time the player went to the platform -Fixed CanvasLayers having incorrect or inconsistent numbering, leading tomost GUI draws appeared on the wrong layer. -The Player can no longer sprint if, during a cutscene, the player object is moved through code, and the player holds down the Shift key. -Replaced the alarm sound with a much better one after the explosion, with echo included to make it sound more believable. -Reworked the credits a bit, moved the sound attributions there. -Improved the train-passby event in terms of audio. -Added some extra dialogue to amber to explain why she was out for a bit -Re-wrote a few dialogues with RJ to make sure they all fit in the dialogue box -Lowered the volume of the dialogue typing sound -Added a light occluder to the entrance after explosion while in the dark to make sure light doesn't leak through the wall in an odd way -Added a version label to the pause menu, clicking it will copy the version number -Added the "Train will arrive" display to the dark, after explosion area to fix continuity error -Lowered the music in RJs room a bit -Fixed inconsistencies with RJs room and dialogue -Made the pictures fade in instead of just quickly appearing
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 635.8 MB of free disk space (Recommended to have twice as much free disk space than this).