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MystGrove

Game Description:

MystGrove is a colony-building strategy game with NSFW elements. In this world, you’ll guide settlers, explore lands and build your own community.​

  • Extract and run.
Hey people! I'm back with version v0.0.2.First of all — sorry it took so long. I underestimated the amount of work required just to create and implement Z-levels into the game. But here we are.NOTE:Despite significant internal changes (it’s easier to say what I haven’t changed), the amount of content remains virtually the same. For this reason, this can still be considered an Initial version.What's NEW:
  • Levels. Levels Up. Levels Down. For now, there are 10 levels below and 10 above the surface (there will be more later, but this is enough for now).
  • New Procedural World Generator.
  • Completely reworked tilesets - better suited for the new mesh system and noticeably changing the game’s look.
  • Texture atlases and batched meshes — replacing Unity’s Tilemap system (good, but not enough for this case). This is what makes multiple Z-levels possible and significantly reduces draw calls.
  • Ramps aka Slopes - connections between levels (proper stairs will come later).
  • New tools:
    • Dig Down - removes a block on the level below
    • Mine Ramp - transforms a block on the same level into a ramp
    • Dig Ramp - transforms a block on the level below into a ramp (These tools currently work only on natural tiles like dirt and stone)
  • Buildable Ramps. Wood and Stone Block.
  • Reworked Room system.
  • Reworked Pathfinding.
  • Reworked Job System.
  • Particles doesn't really work properly, so characters now display small animated icons above them.
  • Small and simple "Work" animation for Characters whenever they do something.
  • Various smaller additions and improvements
Temporarily disabled features:
  • Lighting — requires a completely new approach
  • Water — requires special logic / pseudo-physics
What's gonna be next:I’m not planning changes of this scale again anytime soon, so I’ll return to working on planned features and new content. This means updates should become much more regular.I’ll aim to release updates every 1–2 months, regardless of size.Next, I’ll start working on character portraits and some form of character creation, and possibly new animation.Also, the Discord server is now live, so feel free to join.One last thing There may be bugs. If something breaks — please let me know!
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 29.7 MB of free disk space (Recommended to have twice as much free disk space than this).

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