
My Pretty Toy
Game Description:
This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.
- Extract and run.
Actions :
- Fixed missing "Remove Sleepbag" assignment when using the "Unbound" action.
- Fixed shaders for field agent clothing on the Wild Forest map.
- Fixed shader for stockings on spies in the hideout.
- The "Panel Gag" mesh had low detail at LOD level 0 - fixed.
- The "Leather Cuffs" mesh had no LOD - fixed.
- The "Revealing Bra" outfit had low detail at LOD level 0 - fixed.
- Leather Mittens had low detail at LOD level 0 - fixed.
- Steel Collar had low detail at LOD level 0 - fixed.
- Field Agent Crop-Top had missing LODs - fixed.
- Jute Rope (Hands) inherited unnecessary bones - fixed.
- Jute Rope (Lowerarms) inherited unnecessary bones - fixed.
- Jute Rope (Upperarms) inherited unnecessary bones - fixed.
- Jute Rope (Ankles) inherited unnecessary bones - fixed.
- Jute Rope (Calf Knees) inherited unnecessary bones - fixed.
- Jute Rope (Thigh Knees) inherited unnecessary bones - fixed.
- Jute Rope (Breast) inherited unnecessary bones - fixed.
- Jute Rope (Waist) inherited unnecessary bones - fixed.
- Jute Rope (Pussy) inherited unnecessary bones - fixed.
- The LOD parameters for Mittens Leather inherited unnecessary bones - fixed.
- LOD parameters for Collar Steel were inheriting unnecessary bones - fixed.
- Fixed a slot preview display issue (the preview image might not match the slot). If the image is missing, the preview will be hidden.
- Environment materials on the Wild Forest map have been fixed (some objects on the map had debug mesh materials due to a shader error).
- The simplified shader for low-detail character LOD levels has been fixed (characters became gray when moving away from the camera due to a shader compilation error).
- Diffuse, Opacity, and Normal hair maps did not respond to Mipmap shifts, resulting in flickering (visual noise) at medium and long distances from the camera - fixed.
- Basic Diffuse skin textures have been fixed (changing the Mipmap could cause black seams to appear on characters' bodies where the UV mesh was cut).
- Dithering of hair transparency maps has been disabled. This doesn't make hair more appealing, but it eliminates issues with constant flickering due to overdraw, and also slightly reduces unwanted artifacts when using FSR antialiasing.
- The lighting in the Pretty Toys presentation panel (when you pick up the doll) has been fixed.
- An issue with brightly glowing characters in the race selection panel has been fixed.
- The anchor ropes of hostage devices could fail to detect node components, preventing them from being attached. This has been fixed.
- "Double Struggle" mode could consume maximum stamina when the "Player Can Self Rescue" game setting was disabled.
- The "Curtain" widget was missing when packing a target into a captive location. This has been fixed.
- An NPC placed in a hostage device could change rotation or position during assembly if they were moving when the script was activated. This has been fixed.
- An outdated description for the "Black Widow" ability has been fixed.
- The web was in the wrong category in the radial menu, allowing it to be removed by scripts. This has been fixed.
- When playing as an Arachnid, the Mana Bar and its associated components could transfer to the assistant when switching roles - fixed.
- The character skin shader could appear too smooth (wet) - fixed.
- NPCs could be missing their lower row of teeth - fixed.
- NPC teeth could have strange shading - fixed.
- The cat ear shader has been fixed.
- Fixed an interruption in the Struggle Arms animation (lying on the left side with unbound legs).
- Fixed an issue where NPCs could not free themselves regardless of preference settings.
- Fixed the A pose when removing items from arms and legs, as well as the whole body in the "On Back" pose (when items remain on the head or neck).
- Fixed the A pose when removing items from arms and legs, as well as the whole body in the "On Side" pose (when items remain on the head or neck).
- Fixed the A pose when removing items from the arms and legs, as well as the whole body in the "On the stomach" pose (when items remain on the head or neck).
- Fixed a bug preventing NPCs from entering Doggy Pose when forced.
- The wanted level on the Blacksmith Village map does not reset after the player character is jailed - fixed.
- The wanted level on the Wild Forest map does not reset after the player character is jailed - fixed.
- The "To Spine" action was missing in the "Context Action" panel when the hostage was in the "On Your Side" position - fixed.
- A forcibly unpacked passenger (when you were captured) could teleport to zero coordinates if they couldn't find a drop-off location - fixed.
- Fixed a target release error from the hostage device (the hostage could be teleported to zero coordinates if they couldn't find a drop-off location).
- Fixed a hostage release error from captivity devices (hostages could end up on elevated surfaces, meaning they were out of reach).
- The Foliage Density parameter has been fixed; the slider in the settings now works properly.
- Hostage/passenger not appearing on back after loading save - fixed.
- Vegetation on the Slaver Camp map did not respond to the "Foliage Density" parameter - fixed.
- When an NPC imprisons a player, resetting the wanted level progress could result in an additional wanted level star being awarded.
- NPCs could get stuck in a loop if the player's wanted level was at maximum and the "AI Can Use Leash" and "AI Can Put You Jail" options were disabled. This has been fixed (there was no pattern for the maximum wanted level for this parameter configuration. For now, AIs will use the same leash pattern as at maximum wanted level).
- In the Wild Forest map, the AI could get stuck if the player's wanted level was at maximum and the "AI Can Put You Jail" option was disabled.
- Scarlet Countess could catch the player if they attempted to leash her while facing her while asleep. This has been fixed.
- Changed the Foliage Density parameter for the minimum value from 0 to 0.2. This prevents a complete lack of foliage on minimum settings.
- Voice actress settings are set to Random by default for all character classes.
- VSync is disabled by default.
- AAMethod is set to TSR by default.
- FSR Quality is set to NativeAA by default.
- FSR Sharpness is set to 0.2 by default.
- The Texture Quality parameter now also controls the Mip Map offset. High, Epic, and Cinematic settings retain the original texture resolution; the other settings reduce the resolution exponentially.
- Camila Core's default materials (used for playable characters) now support Virtual Texture Streaming for all enabled textures.
- Hair materials now support Virtual Texture Streaming.
- Added an additional blueprint for crafting the "Dence Headbag" from the standard "Headbag Leather."
- The "Metal Tools" blueprint for "Disassemble" mode has been removed. The item removal limit for this mode is always 1, and tools are crafted in quantities of 10. In short, this is literally a hard exploit.
- The rope mesh now uses Nanite.
- The steel collar has been slightly modified (its size has been increased, additional physics bones have been added, and physics behavior has been added, including roll and pitch along the YZ axes and offset relative to the neck along the XYZ axes).
- The Base Struggle Force variable has been set to 0.5 by default for all NPCs inheriting from the CoreAICharacter class, meaning all AI-controlled NPCs (previously it was 0.5 for slavers, 0.25 for slaves, 0.15 for agents, and 0.65 for bosses). The value for the player character is also set to 1.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 5.85 GB of free disk space (Recommended to have twice as much free disk space than this).
My Pretty Toy - Ongoing - v.0.7.7.1 Links And Mirrors
About The Game: My Pretty Toy is a porn game made on Unreal Engine game engine. This game is rated M and meant for adults with explicit contents and strong language. It is advised to read the tags to get an idea about the game. The current available version is v.My Pretty Toy. THe contents of the game is Uncensored. My Pretty Toy is developed and distributed by Nanney Teasford, Please support Nanney Teasford if want the development of My Pretty Toy game going or want to see more new games from them in future. The download links are crawled and gathered from various public sites. We do not host/modify or alter the contents. The uploader is responsible for the DMCA.
My Pretty Toy's latest build v.0.7.7.1 is available in Windows platforms and currently Ongoing. We last updated this game in May 15, 2026.
My Pretty Toy's latest build v.0.7.7.1 is available in Windows platforms and currently Ongoing. We last updated this game in May 15, 2026.






