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My Pretty Toy

Game Description:

This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.​

  • Extract and run.
GUI :
  • Fixed widgets for functions included in sandbox mode.
  • Fixed ability display for some races on the race selection panel.
  • The position of the "Apply race" button was moved under the race selection grid (navigation could fail to detect the transition to the button when using a gamepad).
AI:
  • Fixed a bug where AI could incorrectly determine the distance to the player character if he was outside the navigation grid, or in a place where it is impossible to plot a direct route (if the player character was standing on balconies, narrow spaces or other places where the AI could not go - they took the last point reachable to him as his final coordinate, which allowed them to tie him at any distance).
  • Fixed a bug in the behavior of the NPC class "Slaver" causing the leash to break.
  • Fixed some bugs related to task performers (in some configurations, control of the player character could not be blocked during the execution of NPC tasks).
System :
  • Fixed the leash usage behavior pattern (AI in some configurations could continue to perform the leash behavior after putting the player character in jail).
  • Fixed the "AI Can Put You Jail" behavior pattern (NPCs could not perform the behavior pattern due to unrelated disabled options in the game settings).
  • Fixed a bug where the player could save himself with the "Player Can Self Rescue" option disabled on the Slaver Camp map.
Context Actions :
  • For context actions related to changing pose, a cooldown is set for the duration of the animation (The player could set the desired pose for the npc before it makes the transition and takes on a new state).
Restraints :
  • The cable component responsible for the "Hogtie" connection could be displayed when packing an NPC into a carrying device - fixed.
Audio :
  • Fixed a bug with the detection of sound banks of voice actresses (the noises emitted by characters in reality may not correspond to the selected options in the settings menu).
Game Settings :
  • Removed the Low option in the View Distance parameter ( Game Settings ), as it could significantly affect the performance of post-process animations (gags, clothing, and other skeletal meshes that use the character's pose as a basis could exclude some bones and transform space components from processing, which led to either no animations or visual artifacts).
Physics :
  • Fixed breast simulation overload when using the pose change function in "Stand" mode.
  • Fixed breast simulation overload when unpacking a carrying device (npc breasts could be deformed when unpacking).
  • Fixed breast simulation overload when teleporting to a carrying device (breast physics simulation could be overloaded when moving an npc to a carrying device).
Items :
  • Some items in the character's hands have been fixed (resin, torches, etc. could remain in the hands after changing the item).
Player :
  • Disabled Sight Tracking when using a weapon (while aiming, the player's character could look at another character, which would throw off the aim).
Weaponment :
  • Fixed aiming animation for Crossbow
  • Fixed aiming animation for Semi Auto Boltgun
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 8.44 GB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide