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Multiic

Game Description:

Multiic is a picturesque city nestled at the foot of mighty mountains and stretching to the shores of the sea;
here, the steel gazes of modern skyscrapers often look down—onto the weary streets, with their secrets and the romance of decadence.
here, the protagonist arrives and meets neighbors Josephine, Dina, Laura, Finn, and Fiona​

  • Extract and run.
  • See help section in game.
0.7.45: skills, trust, video generation, a new mini-game, local models on android→ story: added summaries after long free-play segments; skill system and character trust meter; rewritten the event with dina where she offers to play a video game; in ruin 3042, the reward for winning is 40⦵ uncensored-local-ai for android gamepad support koboldcpp: support for the anima model; short videos using wan models; more than one lora you can now start a new line with shift + enter fiona’s instagram link in the phone and in the story — in the prologue, when you unpack your things in the room quick access to mini-games has been added to the main screen: “save princess”, “poker”, and “ruin 3042” new music sexy images for dina; images for ava gallery items tamagotchi: koboldcpp support, text model selection through the tray menu d20 roll modifiers in dnd based on skills story: rewrote a small part with dina in the hospital; fixed the room panel — it now hides when leaving characters’ apartments koboldcpp: updated to version 1.115.2 comfyui: you no longer need to select the workflow file in the game again after making changes in comfyui ruin 3042: fixed weapon stands; adjusted stun timings when jumping onto someone’s head promptchan: proper error output if something goes wrong rewrote and shortened the default negative prompt for images fixed browser speech recognition fixed nvl mode updated the help section response options and the d20 roll window no longer cover long text — you can scroll it now for claude-fable-5, claude-opus-4-7/4-8, and newer models, deprecated sampling and temperature parameters are now correctly ignored so smaller bots don’t fail with an error fixed the background zoom bug when switching from a 3d character to a 2d one improved d20 roll detection — the bot no longer invents the value and waits for the roll insteadwhen choosing the skills, i was inspired by disco elysium — of course — modern analytic philosophers of mind, as well as nietzsche, horney’s work on neurosis, and byung-chul han’s the burnout societythe skill and trust system works both in the story and in sandbox mode. to reset skills, you need to start a new game after the short airplane video. by default, every character starts with 0% trust. in sandbox mode, skill and trust analysis/counting activates after sleeping and moving to the next day. in the story, it activates after long free-play conversation segments. to save system context, skill information is currently given to the bot in a very minimal form, as a simple list. in the next step, once i optimize the characters’ system contexts, skills will affect gameplay more significantlyvideo generation: works with wan models, short clips up to 5 seconds. in the local image generation help section, at the very end, you’ll find the necessary instructions and links.uncensored-local-ai on android: the models are very small, and the context window is small too. the full system context does not fit, so you will most likely need to trim the system context and shorten the message history---------
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 21.79 GB of free disk space (Recommended to have twice as much free disk space than this).

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