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Mindshift Part 1

Game Description:

Mind Shift is set in a college town in the northwestern United States. You will take on the role of a male graduate student in psychology and budding hypnotherapist. Your goal is to make your lovely neighbor, Bree, your hypnotized plaything in the allotted time, all while earning your degree. Mind Shift is a combination of sequential exploration, puzzle-solving, and stat management. Over its multi-year development, Mind Shift’s design goals have changed many times, from standard harem-builder to more character-focused and less sex-driven gameplay. Some hallmarks of the harem-builder legacy remain but all in all Mind Shift is eMC with a small e.​

  • 1- Unzip files
  • 2- First of all, if this is your first RAGS game, you'll need a RAGS player to run it. You can download it here : http://www.ragsgame.com/?page_id=6
  • Note that this game was designed for version 2.4.16, so I would recommend downloading that instead of the 3.0.60 Beta.
  • 3- Load the game using RAGS player
  • Notes:
  • - Loading and closing a game can take up to ten seconds, depending on your machine.
  • - The --> and --|| symbols you see in text indicates for you whether new action/dialog options have opened on the same object or character. --> means there is, --|| means there isn't.
  • - All mandatory puzzles and riddles can be solved using only in-game clues. But pencil, paper, and Google may be useful.
  • - The riddles are designed for native English speakers. If you are not you may have a distinct disadvantage. Post in the forum or contact me via email if you need help.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 135.1MB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide

Walkthrough:

The Golden Rule

Always talk to Bree whenever you run into her. Later in the game, there will be times when she's unreceptive - those should be pretty obvious once you get there. Particularly during the first week or two, her responses to a simple "What's going on?" change often, and unlock new stuff in the game for you. She's also a good source of information about several of the characters you'll run into. Something like three times out of four, when someone gets stuck in the game, or can't find something, it's because they haven't talked to Bree enough.

Money

In the early game, money can be tight. While you can live off sandwiches and sufficient sleep, buying the Lunch Special in Bree's presence lets you eat with her (and doing so the first time unlocks some more things and gives you a useful tip), and there are a bunch of other useful things to spend money on. In fact, you can barely get the plot started without needing to spend a significant additional amount.

Happily, there are several ways to make money. Participation in psych experiments doesn't come up often enough to pay the rent, but the first one does unlock some plot, and does give you a little money. There are three main reliable income sources in the game. The first, tutoring, is unlocked when you check your emails after your first class, and also boosts your GPA a little, but does require you to keep your GPA high enough. The second, paid hypnosis sessions, is unlocked in a conversation with Bree after you've hypnotised her enough times, and only requires that you be able to hypnotise people. The third, part-time work at the general store, is unlocked by a conversation with Bree that can happen from around the start of the second week - once you sign up, you need to spend three 8-hour shifts a week at the store, each shift starting before midnight.

As the game progresses, there are other opportunities to get more money, or to reduce what you need to spend, but any one of those three will keep your finances in order.

If you are stuck in the game, you should find your answer here:
Objective 2c: Persuade Bree to be hypnotized
This is the first of a number of puzzles where the game wants you to guess a magic word or phrase. In this case, it's a 4 letter word followed by a 7 letter word, as shown by the "XXXX XXXXXXX" in the input prompt. As for what the magic phrase is, the game gives you quite a lot of hints. It should be apparent from the first time you meet her that Bree has a secret - and no, it's not a fetish for the scent of lavender. There are a couple of subtle hints in her behaviour in various encounters, while Tyler and Gunther mention various possible reasons why someone might want hypnosis. Finally, on day 7, the first Sunday, a conversation with Bree unlocks a minor side-quest which culminates in an opportunity to open the forbidden drawer of mystery and see Bree's secret for yourself. If you're still stuck after that (or lazy and impatient and don't care to explore the game's built-in hints) the answer is: stop smoking ("quit smoking" also works)

Objective 4: Complete Tyler's assignment
If you've been exploring the game and poking at everything, then you'll have seen one of the list of words already. Finding (or remembering) that prior instance should give you a clue to the significance of that word. If you're still stuck, going about your business may mean you come across others too. To be strictly fair, solving this one requires either Google or being an educated native citizen of an anglophonic nation, and even then, and with the hint offered by finding one of the words somewhere else, there's still an intuitive leap to make the right connection. All five words refer to "poet"s

Objective 6: Teach Bree to forget
Ah, the snowforest. If you wander around randomly, you'll notice that Bree's stamina drops by different amounts in different (otherwise identical) locations. The less stamina you lose, the closer you are to where you need to be. When you find the right place, you'll want to check out that specific location to reveal the next step. When it comes to collecting burdens, either wander around randomly, or take a more systematic approach - as it happens, the snowy regions are actually fairly small - if you keep walking in one direction, you'll end up back where you started, having visited a small portion of the region - if you're interested, you can figure out the dimensions of the region that way, and use that to figure out a search pattern that will visit every location in the region.

WARNING Once you've given Bree the "boyfriend" suggestion, entering her room may trigger a scene which will significantly change the nature of the game. Be sure you're ready. The specific changes:

You lose the ability to hypnotise, cutting off one source of income, and limiting how far you can get with Vicky, Helene or Elaine. Also, your relationship with Bree starts to decay, and many of the opportunities you used to have to spend time with her gradually start being blocked, giving you a bit of a time limit - if you take too long to regain your ability to hypnotise and complete Bree's follow-up therapy, you'll need to complete another optional objective in order to continue.