
Masters of Raana
Game Description:
Masters of Raana is an open-world RPG set in an abandoned colony, Ikaanos, that desperately tries to survive on a dangerous alien planet that was separated from Earth several centuries ago. In this god-forsaken world we find feudal-like kingdoms fighting amongst themselves for power and influence, when they’re not busy dealing with the monstrous megafauna that threatens the last bastion of human civilization.
- Extract and run (start_game.html).
- [NPC] Added new SMR Aria dialogues to the "Golden Dragon > More Wine > Personal question" event.
- [NPC] Added new SMR Aria dialogues to The Orient.
- [NPC] SMR Aria now has a 130 STAMINA cap.
- [NPC] "Forged documents" can now turn Servants into Convicts. Its price has also been increased by roughly 80%.
- [NPC] Increased the chances of getting an Academics and Science skill increase from Academy Student assignments to roughly 25% (was 18-15%/day).
- [NPC] Added a +15 chance bonus for Av207 when doing arranged fights at The Arena.
- [NPC] Added the hidden "Obtained Expertise" and INTELLIGENCE bonuses to the homeschooling "Other Modifiers" tooltip.
- [NPC] Girls that win and roll a very high score (150+) during the Grand Finals at the Gymnasium can now increase their Acrobatics skill up to 130.
- [NPC] A girl's placement is now visible once she completes a gymnastics competition.
- [NPC] Milou Skye will now lower her salary to $200 if you defeat the warlord at Riker's Canyon.
- [NPC] You can now only give rations to the Wrixes once per day (was infinite).
- [NPC] Dexter now provides +1 Power Value if assigned to your Household.
- [NPC] Pacifist NPCs will now have slightly less Guard Power values (maximum -2).
- [MC] The MC now receives +2 "Power Value" points from owning his large mansion in Redhaven, if Disrepair is 5 or less.
- [MC] Mountain men now start with a +15 Health bonus (save game compatible - old MM will be updated automatically).
- [UI] The "City Assignment > Teacher/Student" pane will now reset upon exiting the NPC Menu.
- [HUNTING] The Survival increase cap for manual hunting has been increased to 100 for NPCs and the MC (was 80).
- [MARKET] Materials are no longer visible if you don't own them (was greyed out).
- [WORLD] Fast-travelling to Marston Avenue will now take 36 mins (was 1h 18m).
- [WORLD] Fast-travelling to The Academy will now take 18 mins (was 30m).
- [WORLD] Reduced the spawn chance for Pirates by 15%.
- [WORLD] Reduced the spawn chance for Pirates during the Prometheus War by a random number (10-45%/day) if Control is 45+.
- [WORLD] Added a lower cap for Liberty (0).
- [WORLD] Nika's is no longer open 24/7 through the NPC Menu > Action button.
- [WORLD] Added a new POI to Imogen's Barrow (Kasey's Crack overlook). Scenic only.
- [WORLD] A successful Household raid can now rob wealthy households of up to $28,000.
- [WORKSHOP] Increased the cost for establishing and upgrading a workshop by roughly 100-150%.
- [WORKSHOP] Increased workshop maintenance costs by 100% (a maxed workshop will now cost $180/day to maintain - was $90).
- As long as an NPC has an active Revital dose (Revital Active Days
in her body, the engine keeps track of her "Real age" through separate variables. Hover over her age at Examination to display the NPC's "real age".
- Revitalized NPCs can now celebrate birthdays as their non-Revitalized counterparts.
- One dose of Revital will now pause aging for 365 days (was 360).
- Upon loading 0846, the old agedays variable (days until birthday) is reset to a random number between 350 and 364 if an NPC has taken Revital in an earlier version. This means you'll have to reapply Revital to NPCs that you don't want to age. One free dose of Revital is automatically added for each NPC that was on Revital in 0845.
- Having separate age variables enables us to keep track of an NPC's mental and physical age, and apply that to various checkers. A 120 year old woman with an 18-year-old body can now respond differently than a real 18-year-old, for instance.
- Added Foreman details and bonuses to the Workshop tool tip.
- Tweaked many Foreman effects. Incomes should now be slightly better with a higher foreman skill (INT). Most effects were capped at 50 - those effects now kick in at 60, with additional bonuses at 90 and 120.
- Removed the 4s timer between scavenger attempts.
- A scavenger run now costs 5 Stamina (was 3).
- Improved yields by roughly 200%.
- Added more rare drops.
- A Follower with Survival 40+ adds +5 to the MC's Survival roll.
- A Follower with The Scavenger Trait adds +10 to the MC's Survival roll. Stacks with the Follower's Survival skill.
- Added unique dialogues for Bud.
- The enemies Ambush! event is now more dangerous if you have 3+ Followers and "played days" are 100+. Those encounters provide more loot, however, as well as possible female combatants.
- Fame 250+: +1 Power Value.
- Fame 500+: +1 Power Value.
- Fame 750+: +1 Power Value (if Status Servant+).
- Fame 1,000+: +2 Power Value (if Status Servant+).
- Fame 2,000+: +2 Power Value (if Status Mercenary+).
- Fame 3,000+: +2 Power Value (if Status Mercenary+).
- Fame 5,000+: +2 Power Value (if Status Mercenary+).
- Bofors Gun still provides a +15 PV bonus.
- Having Philip Lancour (ex mayor) in your household provides a +3 PV bonus regardless of his status.
- Having an Adler in your household provides a +3 PV bonus regardless of the Adler's status or current Fame (Kansas, Arizona SMR/NWO, Ohio).
- Added a new day/night combat map for Outer Marston Swamps (Fort Sera region) and Cole's Canyon.
- Added a new power axe sprite/encounter to various enemy groups.
- Increased enemy difficulty for the Corazon Gorge fights.
- You can no longer capture the prison guards at Corazon Gorge.
- Ironman mode: Blocked Aria from dying if she's incapped during the Corazon Gorge fights.
- Added Rachel's Morning BJ scenes (7 pics).
- Added Sofia's Morning BJ scenes (7 pics).
- Added Mai-Lynn's Morning BJ scenes (7 pics).
- Added Ellen's shower scenes (7 pics).
- Added Sofia's shower scenes (7 pics).
- Added Tier2+/Emily's shower scenes (7 pics).
- Added 15 Arena fight scenes (Rachel, Eliana, Ellen, Luckie, Seve).
- Added 1 Revealing outfit for Aria.
- Added 2 wardrobe inspect pics for Aisha.
- Added 2 wardrobe inspect pics for Clea.
- Added 11 inspect wardrobe pics for Seve Pastzor (Av215).
- Added 32 pregnancy wardrobe pics (Av151-Av199).
- Added 2 butler/footman wardrobe pics (Reece, Kansas).
- Added 2 new randie wardrobe sets (Av185, Av186). 30 pics in total.
- Replaced 4 sex scenes for Juno.
- Replaced 13 wardrobe pics for Averil.
- Replaced 15 wardrobe pics for Aria.
- Replaced 6 wardrobe pics for Mai-Lynn.
- Fixed a critical bug that inverted the gains from Science and Academics Student assignments.
- Fixed a critical bug that could potentially put workers and Food incomes to a negative value for Darkmere Farm and Zapin Fields.
- Fixed a critical bug that allowed to you equip the Bofors Gun with prohibited armament and clothes.
- Fixed a critical bug that would make the Space Marine appear when carousing at taverns, doing quests or taking baths when he was in fact not assigned to your party.
- Fixed a bug that wouldn't check for an equipped sledgehammer during the "Last Relative" and "A Holiday Gift" quests.
- Fixed a red error bug in the Prospector framework.
- Fixed a bug that would execute Domestic events for girls assigned to The Abbey.
- Fixed a text overlay glitch in the Prospector framework.
- You can now sell batches of 10 (weapons, armor) when owning exactly 10 of that item.
- Fixed a text overlapping issue in the Home Pane.
- Fixed a bug that would cause the WEGA armor to resurrect fallen NPCs as well as the MC.
- Fixed an exploit that allowed you to reach an infinite WILLPOWER value by spamming marriages.
- Fixed a scavenger report text glitch for looted Energy Cells.
- Fixed a swallowedsemen error for Aria and Tori (special scenes).
- Fixed a Liberty influence penalty display error.
- Fixed three "Mr. _lastname" entries in Stacey McClung's relic hunter engine.
- Fixed a bug that wouldn't properly reassign a Professor/Lecturer when unassigning him or her from the Follower state.
- Fixed a crowd penalty display glitch for the fourth Educator slot.
- Fixed a bug that counted Connor (Black Guard) twice when calculating the MC's power value.
- Fixed a bug that wouldn't properly display the Cyber Cannon in the Follower combat tooltip.
- Fixed a bug that could potentially set the Imogen Hunting number to a negative value.
- Fixed a bug that wouldn't deduct the proper tax amount for established workshops and taverns.
- NPCs that reach 0 in either STAMINA, STRENGTH or DEXTERITY will now be properly applied to the Conclude Day death script.
- Fixed a bug that allowed Bud Walton to continue using the Cyber Cannon even after depleting its ammo.
- Fixed a bug that could potentially uncap WILLPOWER gains (MC) from marriage events.
- Taking Dakota's virginity is now correctly added to the Master of Virgins trait.
- Taking Avery's virginity in the Velvet Room is now correctly added to the Master of Virgins trait.
- Fixed a bug that would give Herculean and Muscular body types a chance bonus for Melee training if their Melee is 90+ (should be "below 89").
- Added a script that'll auto-unassign Chancellor Aria Banchi from the stables if she was assigned there when completing NWO.
- Fixed a conflict issue with the Scavenger/Prospector framework.
- Fixed a 'traitjag' tooltip display error.
- Fixed a bug that didn't increase the Dancing skill during Gymnastic competitions.
- Marston Fort is now called "Fort Sera" in the Business pane.
- Fixed a missing "ownwhipstick" checker for the training room framework which could potentially grey out disciplinary actions.
- Fixed a greyed out Bed Partner/slave glitch.
- Fixed a weapon reference error (Devious Delivery quest).
- Fixed many typos.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 2.02 GB of free disk space (Recommended to have twice as much free disk space than this).
Masters of Raana - Ongoing - v.0.8.4.6 Links And Mirrors
Masters of Raana's latest build v.0.8.4.6 is available in Windows, MacOS, Linux platforms and currently Ongoing. We last updated this game in October 1, 2025.
Walkthrough and Guide
Automation Mod Installation:
1. Download and extract the content of automod_vxxx.zip to same location as start_game.html.
2. Double click on Windows_mod_installer.bat
3. Start game via automod_start_game.html
4. If above failed: Follow instruction in Modsautomation_modManual_install_instruction.txt
T4 Modded HTML: FILEKNOT - ANONZIP
T4 Modded HTML Installation: Replace the start_game.html file in your MoR folder.
T4 Modded HTML Installation:
Replace the start_game.html file in your MoR folder.
Official Mods: FILEKNOT - ANONZIP
Cheat Console:
New simplified way of cheating via console:
1. Open console (CTRL + SHIFT + J in Chrome / Edge)
2. Copy and paste below code blob into the console and press enter.
function cheatShortcuts() {
let slots = SugarCube.State.active.variables.slot
for (let i = 1; i < slots.length; i++) {
if (slots[i] > 0) {
let npc = eval("SugarCube.State.active.variables.npc.av" + slots[i])
let girlname = npc.girlname
girlname = girlname.replace(/W/,"") //Get rid of non-alpha-numerics
window[girlname] = npc
window[girlname.toLowerCase()] = npc
}
}
window["mc"] = SugarCube.State.active.variables
window["Mc"] = SugarCube.State.active.variables
window["MC"] = SugarCube.State.active.variables
}
function startTimer() {
autoRefreshTimer = setInterval(function () {
cheatShortcuts()
}, 1000)
}
clear()
cheatShortcuts()
console.log("Cheat shortcuts added. Examples:nLovisa.virgin = truenMaiLynn.traitscav = 100nmc.cash = 1000000")
startTimer()
Result:

Mc stats:
Age: masterage
Influence: credit
Money: cash
Strength: masterstrength
Dexterity: masterdex
Max stamina: masterstamina
Intelligence: masterint
Willpower: masterwill
Max health: mastermaxhealth
Academics: aca
Medicine: medicine
Science: tech
Occult: occult
Melee combat: melee
Ranged combat: ranged
Stealth: stealth
Survival: survival
Gambling: gambling
Performance: performance
Artisan: artisan
Blacksmithing: blacksmith
Manipulate: manipulate
Charm: mastercharm
Copulation: fuckskill
Bondage: bondskill
Flagellation: whipskill
Kissing: kisskill
Expert backgrounds
Doctor: back_doc = 3
Academic: back_aca = 3
Soldier: back_sold = 3
Hunter: back_hunt = 3
Business: back_bus = 3
Slaver: back_slave = 3
NPC traits and stats:
Stats
Health: health / toughness
Stamina: tempstamina / maxstamina
Age: age / agedays
Beauty: beauty
Charisma: charisma
Arousal: arousal
Anger: scarefactor
Happiness: happiness
Love: masterlove
Corruption: likesadist
Willpower: willpower
Discipline: discipline
Kindness: kind
Kissing skill: kissingxp
Oral skill: oralxp
Pussy skill: pussyxp
Anal skill: analxp
Oral wear: oralwear
Pussy wear: pussywear
Anal wear: analwear
virgin: virgin = true / false
Anal virgin: analvirgin = true / false
Traits
Advocate: traitadvoc = 100
Bloodthirsty: traitaggro = 100
Brawler: traitbrawler = 100
Daddy issues: traitdaddy = 100
Delicate: traitdelicate = 100
Dominant: traitdom = 100
Extroverted: traitextro = 100
Feminist: traitfem = 100
Frigid: traitfrigid = 100
Jaded: traitjaded = 100
Malevolent: traitpure = 0
Materialistic: traitmat = 100
Nerd: traitnerd = 100
Nymphomaniac: traitnymfo = 100
Oral fixation: traitoralfix = 100
Pacifist: traitaggro = 0
Perfectionist: traitperf = 100
Perverted: traitperv = 100
Pure: traitpure = 100
Shamefast: traitshame = 100
Shy: traitextro = 0
Size queen: traitsize = 100
Submissive: traitsub = 100
Starlet: traitstarlet = 100
Sweet tooth: traitsweet = 100
Techie: traittech = 100
Unbreakable: traitun = 100
Vanilla: traitvanilla = 100
Warrior: traitwarrior = 100
Wildborn: traitwild = 100
Workaholic: traitwork = 100
Special traits
Ammo pack: traitammo = 100
Attention whore: traitatt = 100
Berserker: traitber = 100
Crackshot: traitcrack = 100
Denaar addiction: reserved2 = 100
Depressed: traitsad = 100
Fragile: traittough = 0
Jaeger: traitjag = 100
Mentally challenged: traitmental = 100
Scavenger: traitscav = 100
Shadowborn: traitstealth = 100
Unique traits that can't be cheated
Green thumb (girlid 12)
Liberator (girlid 39)
Manager (girlid 352)
Overcharge (girlid 27)
Quelled (girlid 353)
Space pilot (girlid 40)
Cheat Scripts:
Hey there anyone. I made some scripts that change stuff in the game. Currently not playing anymore after finding out the game is doing basically anything to prevent incest. I spend multiple hours trying to edit the html file. I could either make any girl fuckable under any circumstance (bugged) or still have incest not be possible. Eventually I gave up.
But before that I wrote all these cheat scripts which may be helpful for some.
Feel free to edit and repost them. I won't do much support for them. If you want to make your own thread based on them (to develop and support them) just give me a credit and all is good.
To use them, enter them into your browser console while having loaded your game.
Make saves! Not all of them are thoroughly tested! I would also strongly recommend to look at the code lines before executing any of these scripts. Not everything is documented. You can always just comment out lines that change stats by putting a // in front of them.
Cheat the MC Stats:
SugarCube.State.active.variables.blacksmith = 100
SugarCube.State.active.variables.aca = 100
SugarCube.State.active.variables.medicine = 100
SugarCube.State.active.variables.kisskill = 100
SugarCube.State.active.variables.bondage = 100
SugarCube.State.active.variables.manipulate = 100
SugarCube.State.active.variables.survival = 100
SugarCube.State.active.variables.stealth = 100
SugarCube.State.active.variables.artisan = 100
SugarCube.State.active.variables.willpower = 100
SugarCube.State.active.variables.cash = 9999999
SugarCube.State.active.variables.performance = 100
SugarCube.State.active.variables.health = 1000
SugarCube.State.active.variables.melee = 100
SugarCube.State.active.variables.masterwill = 100
SugarCube.State.active.variables.masterstamina = 100
SugarCube.State.active.variables.masterstrength = 100
SugarCube.State.active.variables.mastermaxhealth = 1000
SugarCube.State.active.variables.masterhealth = 1000
SugarCube.State.active.variables.mastercharm = 100
SugarCube.State.active.variables.maxstamina = 1000
SugarCube.State.active.variables.masterdex = 100
SugarCube.State.active.variables.masterint = 100
SugarCube.State.active.variables.gambling = 100
SugarCube.State.active.variables.fuckskill = 100
SugarCube.State.active.variables.tech = 100
SugarCube.State.active.variables.bondskill = 100
SugarCube.State.active.variables.cash = 999999999
Fill the nursery:
Have a look at the top variables and edit accordingly.
avstring = "slot" //Prefix string. Don't change this unless you know Javascript.
fullstring = "slot1" //Target String. Don't change this unless you know Javascript.
bolMakeAllFemale = true //Make all my children Female. You could also use this make them all male. Just look in the code.
bolCloneArmy = false //You're a mad scientist. I will spawn children for you. Who is the father? You should enter that below.
strName_of_Father = "John" //Enter the name of the father here. Should probably be the MC's first name!
strName_of_Mother = "Lovisa" //Enter the name of the Mother here. Should be the slaves first name!
bolPurgeNames = false //This resets the name of the CHILD. Only the child. This way you won't have any problem with the gender swap
bolAgeSuperSpeed = true //Change the age of all the babies.
intTargetAge = 999 //Age in days the script should change to.
bolStatsCheat = true //cheat the stats to max. Won't have extra variables for this. Look in the code.
for (let i = 1; i <= 18; i++) {
fullstring = avstring.concat(i)
if (bolCloneArmy)
{
SugarCube.State.active.variables.nursery[fullstring].state = 1
SugarCube.State.active.variables.nursery[fullstring].father = strName_of_Father
SugarCube.State.active.variables.nursery[fullstring].mother = strName_of_Mother
}
if (bolMakeAllFemale)
{
if (bolCloneArmy || SugarCube.State.active.variables.nursery[fullstring].state === 1)
{SugarCube.State.active.variables.nursery[fullstring].sex = 1}
}
if (bolAgeSuperSpeed)
{
SugarCube.State.active.variables.nursery[fullstring].age = intTargetAge
}
if (SugarCube.State.active.variables.nursery[fullstring].state === 1 && bolStatsCheat)
{ //No guarantee this doesn't fuck up anything. Just my best guess.
SugarCube.State.active.variables.nursery[fullstring].phys = 100 //Physical Abilities. Strength probably.
SugarCube.State.active.variables.nursery[fullstring].beauty = 100 //Beauty.
SugarCube.State.active.variables.nursery[fullstring].nimble = 100 //Dexterity probably.
SugarCube.State.active.variables.nursery[fullstring].smart = 100 //Intelligence and academics probably.
SugarCube.State.active.variables.nursery[fullstring].dis = 100 //Discipline?
}
if (bolPurgeNames)
{SugarCube.State.active.variables.nursery[fullstring].name = "CHILD"}
}
MAKE ALL KNOWN FEMALE NPC'S SUBMISSIVE SLAVES. Except Lovisa. Why Lovisa? *shrug* dunno:
WARNING! THIS DO THIS TO ALL ACTIVE GIRLS!!! You can edit the if statement above to find other/more criteria if you know a bit of coding.
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1 && SugarCube.State.active.variables.npc[fullstring].girlname != "Lovisa" )
{
SugarCube.State.active.variables.npc[fullstring].analxp = 100
SugarCube.State.active.variables.npc[fullstring].lube = false
SugarCube.State.active.variables.npc[fullstring].aw = 45
SugarCube.State.active.variables.npc[fullstring].aca = 100
SugarCube.State.active.variables.npc[fullstring].admin = 100
SugarCube.State.active.variables.npc[fullstring].afraid = 0
SugarCube.State.active.variables.npc[fullstring].beauty = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].dancing = 100
SugarCube.State.active.variables.npc[fullstring].dex = 100
SugarCube.State.active.variables.npc[fullstring].fertility = 1000
SugarCube.State.active.variables.npc[fullstring].garden = 100
SugarCube.State.active.variables.npc[fullstring].happiness = 100
SugarCube.State.active.variables.npc[fullstring].health = 100
SugarCube.State.active.variables.npc[fullstring].hunger = 100
SugarCube.State.active.variables.npc[fullstring].int = 100
SugarCube.State.active.variables.npc[fullstring].kind = 50
SugarCube.State.active.variables.npc[fullstring].kissingxp = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 1000
SugarCube.State.active.variables.npc[fullstring].likeanal = 100
SugarCube.State.active.variables.npc[fullstring].likeoral = 100
SugarCube.State.active.variables.npc[fullstring].likepussy = 100
SugarCube.State.active.variables.npc[fullstring].likesadist = 100
SugarCube.State.active.variables.npc[fullstring].masterlove = 10000
SugarCube.State.active.variables.npc[fullstring].med = 100
SugarCube.State.active.variables.npc[fullstring].maxstamina = 1000
SugarCube.State.active.variables.npc[fullstring].melee = 100
SugarCube.State.active.variables.npc[fullstring].oralxp = 100
SugarCube.State.active.variables.npc[fullstring].pussyxp = 100
SugarCube.State.active.variables.npc[fullstring].ranged = 100
SugarCube.State.active.variables.npc[fullstring].str = 100
SugarCube.State.active.variables.npc[fullstring].survival = 100
SugarCube.State.active.variables.npc[fullstring].tech = 100
SugarCube.State.active.variables.npc[fullstring].traitadvoc = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 100
SugarCube.State.active.variables.npc[fullstring].traitdom = 0
SugarCube.State.active.variables.npc[fullstring].toughness = 100
SugarCube.State.active.variables.npc[fullstring].traitmind = 0
SugarCube.State.active.variables.npc[fullstring].traitoralfix = 100
SugarCube.State.active.variables.npc[fullstring].traitsub = 100
SugarCube.State.active.variables.npc[fullstring].traitun = 0
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitvanilla = 0
SugarCube.State.active.variables.npc[fullstring].traitperf = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitpure = 30
SugarCube.State.active.variables.npc[fullstring].traitdelicate = 0
SugarCube.State.active.variables.npc[fullstring].traitextro = 100
SugarCube.State.active.variables.npc[fullstring].traitnymfo = 100
SugarCube.State.active.variables.npc[fullstring].traitwork = 100
SugarCube.State.active.variables.npc[fullstring].traitsize = 100
SugarCube.State.active.variables.npc[fullstring].discipline = 100
SugarCube.State.active.variables.npc[fullstring].traitshame = 0
SugarCube.State.active.variables.npc[fullstring].devotion = 100
SugarCube.State.active.variables.npc[fullstring].acro = 100
SugarCube.State.active.variables.npc[fullstring].clitpir = 1
SugarCube.State.active.variables.npc[fullstring].domestic = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].willpower = -100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].per = 100
if (SugarCube.State.active.variables.npc[fullstring].pregnant === 0)
{
SugarCube.State.active.variables.npc[fullstring].pregnant = 1
}
}
}
Disable the blocksex variable. More of a debug thing probably:
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1) {
SugarCube.State.active.variables.npc[fullstring].blocksex = 0
}
}
IMPREGNATE EVERY GIRL:
aviterator = 1
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(aviterator)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
if (SugarCube.State.active.variables.npc[fullstring].pregnant === 0)
{
SugarCube.State.active.variables.npc[fullstring].pregnant = 1
}
}
aviterator = ++aviterator;
}
DOMINANT NPC!:
fullstring = "av1" // You need to know the Actor Value ID. Use my script below to find out!
SugarCube.State.active.variables.npc[fullstring].analxp = 100
SugarCube.State.active.variables.npc[fullstring].aca = 100
SugarCube.State.active.variables.npc[fullstring].aw = 45
SugarCube.State.active.variables.npc[fullstring].admin = 100
SugarCube.State.active.variables.npc[fullstring].afraid = 0
SugarCube.State.active.variables.npc[fullstring].beauty = 1000
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].dancing = 100
SugarCube.State.active.variables.npc[fullstring].dex = 100
SugarCube.State.active.variables.npc[fullstring].fertility = 1000
SugarCube.State.active.variables.npc[fullstring].garden = 100
SugarCube.State.active.variables.npc[fullstring].happiness = 1000
SugarCube.State.active.variables.npc[fullstring].health = 1000
SugarCube.State.active.variables.npc[fullstring].hunger = 100
SugarCube.State.active.variables.npc[fullstring].int = 100
SugarCube.State.active.variables.npc[fullstring].kind = 50
SugarCube.State.active.variables.npc[fullstring].kissingxp = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 1000
SugarCube.State.active.variables.npc[fullstring].likeanal = 100
SugarCube.State.active.variables.npc[fullstring].likeoral = 100
SugarCube.State.active.variables.npc[fullstring].likepussy = 100
SugarCube.State.active.variables.npc[fullstring].likesadist = 100
SugarCube.State.active.variables.npc[fullstring].masterlove = 10000
SugarCube.State.active.variables.npc[fullstring].med = 100
SugarCube.State.active.variables.npc[fullstring].maxstamina = 1000
SugarCube.State.active.variables.npc[fullstring].melee = 100
SugarCube.State.active.variables.npc[fullstring].oralxp = 100
SugarCube.State.active.variables.npc[fullstring].pussyxp = 100
SugarCube.State.active.variables.npc[fullstring].ranged = 100
SugarCube.State.active.variables.npc[fullstring].str = 100
SugarCube.State.active.variables.npc[fullstring].survival = 100
SugarCube.State.active.variables.npc[fullstring].tech = 100
SugarCube.State.active.variables.npc[fullstring].traitadvoc = 100
SugarCube.State.active.variables.npc[fullstring].traitdom = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 100
SugarCube.State.active.variables.npc[fullstring].traitun = 100
SugarCube.State.active.variables.npc[fullstring].toughness = 100
SugarCube.State.active.variables.npc[fullstring].traitmind = 100
SugarCube.State.active.variables.npc[fullstring].traitoralfix = 100
SugarCube.State.active.variables.npc[fullstring].traitrel = 0
SugarCube.State.active.variables.npc[fullstring].traitsub = 0
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitvanilla = 0
SugarCube.State.active.variables.npc[fullstring].traitperf = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].traitpure = 30
SugarCube.State.active.variables.npc[fullstring].traitdelicate = 0
SugarCube.State.active.variables.npc[fullstring].traitextro = 100
SugarCube.State.active.variables.npc[fullstring].traitnymfo = 100
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitwork = 100
SugarCube.State.active.variables.npc[fullstring].traitsize = 100
SugarCube.State.active.variables.npc[fullstring].discipline = 100
SugarCube.State.active.variables.npc[fullstring].devotion = 100
SugarCube.State.active.variables.npc[fullstring].acro = 100
SugarCube.State.active.variables.npc[fullstring].clitpir = 1
SugarCube.State.active.variables.npc[fullstring].domestic = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].willpower = 100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 0
MAKE ALL KNOWN Male NPC'S DOMINANT WORKERS:
aviterator = 1
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(aviterator)
if (SugarCube.State.active.variables.npc[fullstring].sex === 1 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].analxp = 100
SugarCube.State.active.variables.npc[fullstring].aca = 100
SugarCube.State.active.variables.npc[fullstring].admin = 100
SugarCube.State.active.variables.npc[fullstring].afraid = 0
SugarCube.State.active.variables.npc[fullstring].beauty = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].dancing = 100
SugarCube.State.active.variables.npc[fullstring].dex = 100
SugarCube.State.active.variables.npc[fullstring].fertility = 1000
SugarCube.State.active.variables.npc[fullstring].garden = 100
SugarCube.State.active.variables.npc[fullstring].happiness = 100
SugarCube.State.active.variables.npc[fullstring].health = 100
SugarCube.State.active.variables.npc[fullstring].hunger = 100
SugarCube.State.active.variables.npc[fullstring].int = 100
SugarCube.State.active.variables.npc[fullstring].kind = 50
SugarCube.State.active.variables.npc[fullstring].kissingxp = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 0
SugarCube.State.active.variables.npc[fullstring].likeanal = 100
SugarCube.State.active.variables.npc[fullstring].likeoral = 100
SugarCube.State.active.variables.npc[fullstring].likepussy = 100
SugarCube.State.active.variables.npc[fullstring].likesadist = 100
SugarCube.State.active.variables.npc[fullstring].masterlove = 100
SugarCube.State.active.variables.npc[fullstring].med = 100
SugarCube.State.active.variables.npc[fullstring].maxstamina = 1000
SugarCube.State.active.variables.npc[fullstring].melee = 100
SugarCube.State.active.variables.npc[fullstring].oralxp = 100
SugarCube.State.active.variables.npc[fullstring].pussyxp = 100
SugarCube.State.active.variables.npc[fullstring].ranged = 100
SugarCube.State.active.variables.npc[fullstring].str = 100
SugarCube.State.active.variables.npc[fullstring].survival = 100
SugarCube.State.active.variables.npc[fullstring].tech = 100
SugarCube.State.active.variables.npc[fullstring].traitadvoc = 100
SugarCube.State.active.variables.npc[fullstring].traitaggro = 100
SugarCube.State.active.variables.npc[fullstring].traitdom = 100
SugarCube.State.active.variables.npc[fullstring].toughness = 100
SugarCube.State.active.variables.npc[fullstring].traitmind = 0
SugarCube.State.active.variables.npc[fullstring].traitoralfix = 100
SugarCube.State.active.variables.npc[fullstring].traitsub = 0
SugarCube.State.active.variables.npc[fullstring].traitun = 0
SugarCube.State.active.variables.npc[fullstring].traitsweet = 0
SugarCube.State.active.variables.npc[fullstring].traitvanilla = 0
SugarCube.State.active.variables.npc[fullstring].traitperf = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].traitpure = 0
SugarCube.State.active.variables.npc[fullstring].traitdelicate = 0
SugarCube.State.active.variables.npc[fullstring].traitextro = 100
SugarCube.State.active.variables.npc[fullstring].traitnymfo = 100
SugarCube.State.active.variables.npc[fullstring].traitwork = 100
SugarCube.State.active.variables.npc[fullstring].discipline = 100
SugarCube.State.active.variables.npc[fullstring].traitshame = 0
SugarCube.State.active.variables.npc[fullstring].acro = 100
SugarCube.State.active.variables.npc[fullstring].domestic = 100
SugarCube.State.active.variables.npc[fullstring].charisma = 100
SugarCube.State.active.variables.npc[fullstring].willpower = 100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].per = 100
}
aviterator = ++aviterator;
}
Corrupt and Equip every girl. Change body ratio for adults and make kids call you daddy. Make adults immortal:
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++)
{
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].sex === 0 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].corr = 100
SugarCube.State.active.variables.npc[fullstring].lesbian = 100
SugarCube.State.active.variables.npc[fullstring].respect = 100
SugarCube.State.active.variables.npc[fullstring].traitperv = 100
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].nipchain = 0
SugarCube.State.active.variables.npc[fullstring].nipir = 1
SugarCube.State.active.variables.npc[fullstring].clitpir = 1
SugarCube.State.active.variables.npc[fullstring].belpir = 1
SugarCube.State.active.variables.npc[fullstring].collared = 1
SugarCube.State.active.variables.npc[fullstring].lube = false
SugarCube.State.active.variables.npc[fullstring].allow = 100000
SugarCube.State.active.variables.npc[fullstring].happiness = 200
SugarCube.State.active.variables.npc[fullstring].armorwear = "hulc"
SugarCube.State.active.variables.npc[fullstring].wear = "harness2"
SugarCube.State.active.variables.npc[fullstring].weapon = "plasma"
SugarCube.State.active.variables.npc[fullstring].meleeweapon = "powerkatana"
}
if (SugarCube.State.active.variables.npc[fullstring].age >= 18 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].aw = 40
SugarCube.State.active.variables.npc[fullstring].usecrawl = 1
SugarCube.State.active.variables.npc[fullstring].salary = 0
SugarCube.State.active.variables.npc[fullstring].shave = 1
SugarCube.State.active.variables.npc[fullstring].agedays = -1000000
if (SugarCube.State.active.variables.npc[fullstring].str < 100)
{SugarCube.State.active.variables.npc[fullstring].str = 100}
}
if ((SugarCube.State.active.variables.npc[fullstring].age <= 18 || SugarCube.State.active.variables.npc[fullstring].wear === "casual") && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].wear = "harness2"
}
if (SugarCube.State.active.variables.npc[fullstring].age <= 18 && SugarCube.State.active.variables.npc[fullstring].state === 1)
{
SugarCube.State.active.variables.npc[fullstring].callname = "Daddy"
SugarCube.State.active.variables.npc[fullstring].usecrawl = 1
SugarCube.State.active.variables.npc[fullstring].shave = 1
}
}
Unblock Incest and lower age for sex to 16 (READ WARNING IN SPOILER!):
WARNING! This will likely not work! The game has a bunch of other mechanisms to block us pervs. Which is quite frustrating. You will likely more break things than do any good with this. I am only adding this for completeness sake.
The age of 16 is intentionally used because this is the age characters get their adult avatars. Changing this would likely fuck up shit even more so don't change this!
I would strongly recommend to not use this unless you try to develop some kind of incest patch! YOU HAVE BEEN WARNED!
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (SugarCube.State.active.variables.npc[fullstring].mychild) {
SugarCube.State.active.variables.npc[fullstring].blocksex = false
SugarCube.State.active.variables.npc[fullstring].incestblock = false
}
if (SugarCube.State.active.variables.npc[fullstring].age >= 16) {
SugarCube.State.active.variables.npc[fullstring].kidblock = false
SugarCube.State.active.variables.npc[fullstring].ischild = false
}
}
GET ALL NPC NAMES THAT ARE DEFINED:
//The // before every line are just for js interperter not complaining when you paste this.
avstring = "av"
fullstring = "av1"
for (let i = 1; i <= 199; i++) {
fullstring = avstring.concat(i)
if (typeof(SugarCube.State.active.variables.npc[fullstring].girlname) != "undefined")
{
strtemp = "//".concat(fullstring).concat(" -> ").concat(SugarCube.State.active.variables.npc[fullstring].girlname)
console.log(strtemp)
}
}
My Results:
//av1 -> Lovisa
//av2 -> Rebecca
//av3 -> Amelia
//av4 -> Juno
//av5 -> Piper
//av11 -> Aria
//av12 -> Mai-Lynn
//av13 -> Caitlin
//av16 -> Dakota
//av18 -> Laika
//av19 -> Loden
//av20 -> Loren
//av21 -> Armand
//av22 -> Enya
//av24 -> Jack
//av25 -> Samuel
//av26 -> Ansel
//av27 -> Ayden
//av28 -> Adrienne
//av29 -> Doyle
//av30 -> Bud
//av31 -> Kyle
//av32 -> Aiko
//av33 -> Dexter
//av34 -> Felix
//av35 -> Kelly
//av38 -> Einar
//av100 -> Adora
//av101 -> Ocean
//av102 -> Estelle
//av103 -> Sophie
//av104 -> Camille
//av105 -> Katie
//av106 -> Argentina
//av107 -> Murphy
//av108 -> Dovisa
//av109 -> Maja
//av110 -> Selma
//av111 -> Arya
//av112 -> Chakota
//av113 -> Lexi
//av114 -> Lily
//av115 -> Nadia
//av116 -> Helena
//av117 -> Elsa
//av118 -> Aika
//av119 -> Ian
//av120 -> Perry
//av121 -> Mia
//av122 -> Julip
//av123 -> Kia
These are all. With these scripts you can also develop your own versions. Just test some lines. Have fun.