
Manor
Game Description:
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).
- Extract and run.
+ Added earphones. Maids receiving orders via earphones won't raise the maids concern
+ Limited power surge ordering to avoid confusing states
+ Empowerment now shows cost and turns required when selecting the specific amount to empower by
+ Maids attending the master will now give her little buffs
+ Statues now show their stats and value
+
Added an action that allows witches or the master to directly exchange
succubi in contract form contribution (without needing to resummon).
Doesn't apply to the initial contract
+ Naked bunnygirls now increase lust a little extra
+ Added auto turn pass
+ Added upgrades for additional rooms:
->
Bedrooms - Three variants that can be swapped between (remodel option
on a maid in the room) - leave concern reduction, lust and succubus
dream buff, deep sleep from sleep chance
-> Kitchen - Reduces time for idle item creation and reduces the chance a visitor will reject a special meal
-> Library - Reduces time for idle item creation and improves the odds of book interception
-> Infirmary - Reduces time for idle item creation and improves odds of giving visitors special medicines
-> Reliquary - Increases the number of turns before items disappear
+ Allowed reassigning visitor bedrooms
+ Adding placing items on statues and setting traps that activate when a character takes the item
-> Any player controlled character can place an item
-> The master or a witch maid is required to prepare the trap
-> If visitors are caught by a statue trap or see someone be caught, they'll start distrusting statues
-> If visitors see someone they think is a fellow visitor take an item from a statue they'll trust statues again
+ Added a succubus ritual
-> Maids or unconscious visitors (including sleeping ones if they're asleep in the ritual room) can be targeted
+
Fixed colour of multi-turn player actions not changing after they've
become the current action of a character (i.e. they're no longer a new
order)
+ Diffusers now affect characters in cages
+ Hopefully fixed illusions thinking they can move through room connections they can't
+ Fixed an issue with setting room wide orders
+ Beegirls should now not try to go convert pollen to honey if there is no room for honey in any false hive
+ Added daughters of the manor
-> Manor daughters have a few special concerns that control their behaviour, as well as personality tendencies
-> Personality tendencies are changed by their actions and your interactions with them
-> After converting two characters into maids, daughters can set out accompanied by maids
--> Maids they transformed are worth double contribution when setting out
+ Fixed being able to start the succubus ritual on hostile bees
+ Allowed maids to taser non-hostile characters (with the same limitations as fighting)
+ Cleaning compulsion can now affect aware visitors at high values (should affect cops as well, but not champions)
+
Maids now allow visitors to reclaim trapped clothing without contesting
it in situations when other visitors are present (previously required
no other visitors to be around)
+ Characters should now be smarter
when putting characters in cages (they'll select a different one in the
same room if the one they were targeting becomes occupied or is targeted
by someone else)
+ Fixed player controlled characters sometimes struggling to remove clothing from other player controlled characters
+ Caged characters should now be considered as targets for various things; this may cause odd situations
+
Default orders should no longer be applied outside of manor mode. When
you take control of the manor, default orders (from when the game was
startred) are applied
+ Extremely dissatisfied traitors will now break their deals (-200)
+ You can now redirect bored visitors to go watch tv
+
Friend groups a character can still attempt to lure to the manor are
now listed when viewing a character (so long as there are 1+
+ Fixed controlled beegirls not being exchanged by the manor ai
+ Visitors can now cure manor daughters. It relies on the same knowledge as defeating the master
+ Added infusing characters into other characters to boost their base stats
+ Fixed a crash when traitors become dissatisfied
+ Fixed some orders screen related crashes when giving certain orders in certain contexts
+ Fixed visitors trying to use guardian charms when they can't (due to lacking magic knowledge)
+ Fixed indirect petrification curing not placing statue held items in the room they're in
+ Fixed a crash when taking items off of statues
+
Controlled bees who are harvesting pollen for power should now hold off
if other controlled bees are present who wish to harvest pollen to
prepare eggs
+ Hopefully fixed beegirls forced to view the mirror not having trackers removed
+
Succubus contracts, golem balls and statues should now show character
stats without temporary effects (e.g. limited buffs, room effects,
equipment effects). They do include species effects and non-temporary
buffs (such as empowerment)
+ Made a change that should help with cases where characters don't anticipate arriving characters
+ Fixed upgraded baths raising rather than reducing the leave concern
+ Fixed regular beegirls not being able to path to/from the false hive when dragging
+ Fixed maids order to confiscate items and take them to the reliquary while in the reliquary doing nothing
+ Fixed master idle order misbehaving at the defaults level
+ Alraunes should now stay unhidden to suppress the healing of enemy characters when safe to do so
+ Various select-a-character action options should now display image + stats + current location on hover
+ Fixed being able to use reset mind on some characters when petrified unintentionally
+ Fixed being able to hide alraunes when there are hostile characters present
+ Maids can now tempt hostile but bound characters
+ Champions should no longer get stuck trying to rally characters they can't (like traitors)
+ Fixed being unable to change the appearance of maids when keep trainee appearance mode is on
+ Barricade removal and door unlocking are now slower than movement
+ Alraunes who are in stealth infect mode should now avoid revealing themself to hostile attackers
+
Characters training trainees should now not try to guide them away from
unconscious characters who are not about to awake, nor when the
trainees aren't obedient (and thus won't follow guidance)
+ Added random events (default off; request)
+ Possible fix for some issues on Linux with custom images
+ Concerns that can be suppressed now show how many more turns they're suppressed for while suppressed
+ Cleaning compulsion goal should now be seen as very important to those falling into it (preventing chatting/other actions)
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.01 GB of free disk space (Recommended to have twice as much free disk space than this).
Manor - Ongoing - v.Beta 5 Links And Mirrors
About The Game: Manor is a porn game made on Unity game engine. This game is rated M and meant for adults with explicit contents and strong language. It is advised to read the tags to get an idea about the game. The current available version is v.Manor. THe contents of the game is Uncensored. Manor is developed and distributed by TirelessLurker, Please support TirelessLurker if want the development of Manor game going or want to see more new games from them in future. The download links are crawled and gathered from various public sites. We do not host/modify or alter the contents. The uploader is responsible for the DMCA.
Manor's latest build v.Beta 5 is available in Windows, MacOS, Linux platforms and currently Ongoing. We last updated this game in June 19, 2026.
Manor's latest build v.Beta 5 is available in Windows, MacOS, Linux platforms and currently Ongoing. We last updated this game in June 19, 2026.


