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Manor

Game Description:

Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it’s more of a sim game.
It’s inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).​

  • Extract and run.
Changelog:+ Characters changing the form of another character will now wait for them to lock the door to the ritual room (if they try) + Fixed it being possible to hover trackers on non-focused cards while viewing cards/selecting actions + Fixed a crash that could occur during the domination ritual + Fixed yards not being further upgradeable after performing the domination ritual + Fixed new succubuses not having their follow before use power order set + Traitors now gain guilt when they see characters become succubi and extra guilt if they were involved + Added an alternative to auto-exchange - automatic entering stasis (or bind to contract for succubi) + Succubuses using powers on characters will now use the power while following after them if they are moving + Added an empowerment cost multiplier option + Added a 'highlight aware' option, that shows a new short animation when characters become aware + Adding turning characters into statues + Fixed exchange value of some statues + Petrifying an incapacitated character is now cheaper, and petrifying a non-incapacitated character is now more expensive + Added a statue deal for traitors + Visitors now track if they've seen statues and may decided to cure them after becoming aware + Added an order for marking new statues to be sold by default + Fixed being able to petrify the master + Fixed visitor medicine order dropdown being set to the wrong value on opening the orders screen + Succubuses will now use their traitor dream power when staying put + Hopefully fixed characters taking actions immediately after transformations when following auto-exchange/auto-stasis/etc. orders + Added an option when viewing a character to have them rethink their current action; this cancels multi-turn actions that can be stopped and functions the same as ctrl-clicking a character card (which has been adjusted to work in some cases it formerly would not) + Allowed unaware characters with knowledge of how to leave the manor to leave the manor, instead of requiring them to be aware first as well + Possible fix for some issues occurring after loading old saves + Fixed a save loading issue + Fixed a way the game could get eternally stuck during a character pickup (and probably some other cases) + Hopefully fixed tf review of succubus and controlled bee transformations (it was using the current appearance, rather than appearance at time of tf, when reviewing) + Fixed controlled bees getting stuck trying to drag characters out of the false hive + Succubuses should now use the manor key to exit through a locked door when appropriate + Allowed changing of statue poses + Champion items can now be attached to statues to display champions. When cured of petrification, the champion item separates from the statue
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 923.1MB of free disk space (Recommended to have twice as much free disk space than this).