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IslanDeity

Game Description:

You find yourself on a flight, before you reach your destination the plane…
Suddenly Crashes (Original, I know)
You find yourself on a tropical Island akin to El Dorado, where plants, creatures and people are all alien & very hostile to you.
Gameplay:
The game but as of right now is a visual novel crossed with top down exploration.​

ANY SAVE BEFORE 0.06A WON’T WORK.

  • Extract and run.
  • Mac will only work with OpenGL, I'm working very hard on getting the game to work on the metal API.
Alchemy This was a nightmare to make; I still need more confirmations on everything working.
  • Alchemy system added.
  • You can now create various different food effects.
  • You can combine the same ingredient using an item dropped from dew slime.
  • There are two effects at the moment: instant and climax.
  • Effects now go beyond the capped limit, from 45 to 100 when using created foods.
  • The system is still fairly basic, but you can play around with three different effects.
Recruitment
  • You can now talk to captives, although their conversation doesn't truly fit the situation. Other interaction dialogues will.
  • Encountering characters will match their personalities.
Personalities
  • Mistress personality added.
Clothing and Cosmetics
  • Added new hair: Unlocked with Mistress.
  • New outfit: Unlocked with Mistress.
  • Heels added: Unlocked with Mistress.
  • Added new lipstick.
  • Added new eyeliner.
Engage-room
  • Oral animations have all been updated; two versions were forced and willing.
  • Willing requires a hidden value, which is oral skill, which I haven't exposed just yet.
  • You can uncuff captive characters with high enough devotion (only humans)
Breaking/Converting
  • This will only occur in paired mode now, when both climaxes sync.
  • So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.
Animations
  • Oral animations have been completely overhauled.
  • 4 versions of “Forced”
  • 3 versions of “Willing”
  • New cuffed-paired animation.
  • New Paired Intimate Animation.
  • New Paired Mistress animation.
  • Mistress idle animation.
Exploration
  • The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.
  • Characters work based on ranged attacks now.
  • New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)
  • Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)
  • Three new enemy types
  • New status effect
  • Boss fight.
  • The new dungeon area: Teotl's abandoned farms.
  • Slime drops a new item.
  • Rabbits added.
  • Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly.
Inventory
  • Inventory has been completely cleaned up, and now it's all in a nice list so you can see all your items and sort them in order.
  • This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.
  • In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later, with progression, you can update the size.
Story
  • Gertrudes Quest Parts 1 and 2 can be completed.
  • Merrill's face had a slight change.
  • You can now enter the city; if you've already passed Merrill's part, go up to the Teotl and ask her what to do next.
  • You can enter the city and move to three basic spots: the market, gate, and shop.
  • Ezzy's introduction scene.
  • Introduction of Sister Juniper.
New locations
  • Tavern
    • Tavern room
  • Holy camp
  • Alchemy room
There will be new areas added to the city, as I have planned: taverns and slums. Other stuff
  • option to change name in settings menu is a temporary measure.
  • There are a lot of bug fixes.
  • Thank you to the bug testers and ScionEyed for helping me find a lot of them.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 3.55 GB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide

API Changer: FILEKNOT - ANONZIP

Graphic Fix and other fixes:

If your screen is too large, delete the IslanDeityConfig file in AppDataLocalLowForlorn FaunIslanDeity

If you're an AMD user and you're encountering graphical errors, run API-CHANGER.bat Instead of the exe and change over the graphical settings to Vulkan.
For other users, you can experiment between Vulkan, Direct 11/12 and OpenGL