
Fractured Fantasies
Game Description:
In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.
- Extract and run.
Bug fixes & Optimizations
- Optimization: For each new round of combat, the temporal variable of _damage will be reset to 0, to ensure that it doesn’t accidentally stack with the new skill damage multiplier.
- Optimization: Changed capitalization to be uniform during weapon modding.
- Optimization: Removed any and all old position markers using RegEx ( {"position":"[^"n]+","size":"[^"n]+"}). There should be no issue with this. Hopefully.
- Optimization: Removed deprecated buoy passage in First Point.
- Optimization: Removed deprecated buoy passage in Foxtrot.
- Optimization: Changed the structure of all achievements to minimize amount of times the engine has to run if checks on whether or not achievements have been unlocked.
- Optimization: Removed unused variables from Point Guard.
- Optimization: Refactored the if statement controlling the days since working out.
- Optimization: Commented some widgets out so that the engine doesn’t process them, thus reducing game and save file sizes. These widgets are only used for debugging, and this will have no gameplay effect.
- Optimization: Removed deprecated links from the W-NAV.
- Optimization: Removed deprecated hacking mini-game passage.
- Change: Changed how the achievements look.
- Change: Changed how to notification box when getting an achievement looks.
- Change: Changed the way getting Caps from achievements work.
- Change: Renamed “Guns” to “Shooters” in Bastion Arms to mimic the “Hitters” section instead of “Blunt weapons”.
- Change: Removed <<type>> macro from terminals.
- Change: The Water Tower will no longer state there are only two points of interest, when there are three.
- Change: The Old Relay Zone will no longer state there are only three points of interest, when there are four.
- Change: The Chapel will no longer state there are only three points of interest. It will now state the correct number.
- Fixed: Added CSS class to certain elements to prevent them from acting strange.
- Fixed: Moved <span> ending to outside of if-else statement in the workbench. Visually no change.
- Fixed: Crafting the Gas Mask MK-II will no longer yield no outcome. It will instead correctly assign the Gas Mask to the appropriate slot.
- Fixed: Crafting the Gas Mask MK-III will no longer yield no outcome. It will instead correctly assign the Gas Mask to the appropriate slot.
- Fixed: Crafting the Kevlar Vest will no longer yield no outcome. It will instead correctly assign the Kevlar Vest to the appropriate slot.
- Fixed: Weapon mods not being defined as variables for returning players are now defined.
- Fixed: Achievements now correctly are set while scavenging instead of nothing happening on the front end.
- Fixed: Re-added the exploration achievement system to the explore hubs so that the player is now able to gain achievements while exploring.
- Fixed: Passing out while collecting samples for Voss in the forest now throws correct pass out screen.
- Fixed: Passing out while searching for Velka in the forest now throws correct pass out screen.
- Fixed: Buying metal plates off the freight yard merchant will now correctly add metal plates to your inventory instead of just eating your yard marks.
- Fixed: Entering Bastion Arms will no longer set your satchel with 100 scrap metal and other resources.
- Added: Going to different places in First Point will now cost in-game minutes to match every other place in the game.
- Added: Exploration achievement progress while exploring hub centers. (Chapel, Relay, etc.)
- Added: Link for players to get a new gas mask and reset the variables contained within the upgrading and crafting of higher gas mask tiers, so that you can retry and actually get it this time.
- Balancing: Metal Plates will now cost 14 yard marks in the freight yard instead of 5. This is because it takes 3 scrap metal, priced at 4 yard marks, to craft 1 metal plate.
- Balancing: Softened Hide will now cost 10 yard marks in the freight yard instead of 4. This is because it takes 10 leather and 1 water bottle to craft, yanking the price up.
- Balancing: Going back home from Foxtrot with the café racer now takes 40 minutes of in-game time.
- Balancing: Going back home from First Point with the café racer now takes 40 minutes of in-game time.
- Balancing: Going back home from Checkpoint Zero (Highlands) with the café racer now takes 40 minutes of in-game time.
- Balancing: Changed one instance of “Point Zero” to “Point Guard” to keep the storyline in-check.
- Balancing: Eating food now gives 40 hunger points instead of 30, hopefully reducing the amount of food needed for a full stomach. Also increase amount of fatigue gained from 200 to 250 to account for the extra fullness.
- Balancing: Added multiple passages where arousal will decrease. These passages are usually in events that are actually connected to loss of arousal or when finished using the built up arousal.
- Reworked the skills screen.
- Reworked the preparation screen for scavenging.
- Reworked the preparation screen for exploration.
- Reworked the preparation screen for going outside.
- Reworked the gear and weapons screen.
- Reworked the workbench screen. It is now much easier to differentiate between the different categories of item able to be crafted.
- Reworked the weapons bench, to better differentiate between available mods and available weapons.
- Added new colors to intro and intro skip screens.
- Added new skill increase option: Intelligence! This will allow you to put skill points towards intelligence.
- Added new skill increase option: Marksmanship! This will allow you to put skill points towards damage, and increase your damage output in combat. Max of 3.
- Added new skill increase option: Recoil control! This will allow you to put skill points towards damage, and increase your damage output in combat. Max of 4.
- Added new skill increase option: Breath control! This will allow you to put skill points towards damage, and increase your damage output in combat. Max of 3.
- Damage multiplier will be added before damage, inside the damage control module in combat. It will not visually change the stats of the weapon, but it will be noticeable. This is because it is not the weapon that you change, but the player.
- Added gained achievement caps to the memory of the browser, so that when you start a new game, the caps you have received from achievements in previous games transfer over, allowing you to upgrade skills right at the beginning of the game. (This only works if you do not use incognito browser or clear your browser history and cookies.)
- Added an achievement to be gained when completing the Metro City side-questline.
- Added an achievement to be gained when finding Velka.
- Added an achievement to be gained when crafting.
- Added an achievement to be gained when crafting a lot of items.
- Added an achievement to be gained when crafting a whole lot of items.
- Added an achievement to be gained when upgrading certain gear.
- Added a bit more dialog to when Haddie asks you to carve her a toy.
- The merchant vendor at the Freightyard will now have limited stock each day, as well as its own Yard Marks. You will now also be able to sell items to the vendor in return for yard marks, given that the vendor has enough. The vendor stock as well as yard mark will be reset at every night cycle to a random number.
- Jasmine in Checkpoint Zero aka The Highlands will now have limited stock each day, as well as her own Scrap Metal. The vendor as well as her scrap metal will reset at every night cycle to a random number.
- Bastion Arms has been redecorated and now has a limited stock of ammunition. This makes it balanced and it is no longer possible to buy hundreds and hundreds of ammunition from Bastion Arms. This will replenish at night.
- First Point General store now has a limited stock and will replenish at night alongside the other vendors.
- The forest remembers you stronger.
- Wrote a longer description to First Point main square.
- Wrote a longer description to First Point living quarters, and added an NPC in there to help guide the player with the living quarters.
- Emboldened different parts of different texts to put emphasis on it.
- Removed old hacking mini-game and replaced with well-known replica of the Fallout terminal word finder mini-game, based on the classical Mastermind game.
- Added cryptic achievement descriptions to achievements the player has yet to unlock. May require game-restart, as achievements are defined on startup and won’t be redefined.
- The Water Tower will now be locked by a keypad. The code is very simple and very visible, and will be right smack in the players face. This won’t be so easy throughout, though.
- Added longer description to Point Guard living quarters, and added an NPC in there to help guide the player with the living quarters.
- Words: 119.726 → 126.032 (6.306 change)
- Passages: 648 → 655 (7 change)
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 115.19 MB of free disk space (Recommended to have twice as much free disk space than this).
Fractured Fantasies - Ongoing - v.0.1.07 Links And Mirrors
About The Game: Fractured Fantasies is a porn game made on HTML game engine. This game is rated M and meant for adults with explicit contents and strong language. It is advised to read the tags to get an idea about the game. The current available version is v.Fractured Fantasies. THe contents of the game is Uncensored. Fractured Fantasies is developed and distributed by Nota Bao, Please support Nota Bao if want the development of Fractured Fantasies game going or want to see more new games from them in future. The download links are crawled and gathered from various public sites. We do not host/modify or alter the contents. The uploader is responsible for the DMCA.
Fractured Fantasies's latest build v.0.1.07 is available in Windows, Linux, MacOS platforms and currently Ongoing. We last updated this game in August 4, 2026.
Fractured Fantasies's latest build v.0.1.07 is available in Windows, Linux, MacOS platforms and currently Ongoing. We last updated this game in August 4, 2026.







