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Fractured Fantasies

Game Description:

In the desolate aftermath of a world plunged into chaos, where civilization has crumbled and humanity teeters on the brink of extinction, you find yourself navigating a harsh and unforgiving landscape. The air is thick with the acrid scent of decay, and the once vibrant cities now lie in ruins, haunted by the ghosts of a bygone era.​

  • Extract and run.
Bug fixes & Optimizations
  • Your satchel will now correctly reflect the new items added in earlier updates.
N ew content
  • Created a new screen for eating. This will flesh out the eating aspect of the game a bit more, and make it feel a bit more alive.
  • Now, when wanting to eat, you’ll need to open the refrigerator instead of clicking eat on the passage. You can still click the passage link “Eat”, but it will just open the refrigerator.
  • Introduced new hunger system. Not eating food will prompt you to eat food. Eating too much food will tell you that you’re overstuffed.
  • You are now prompted by a confirmation screen if you want to eat food when you’re not really hungry. You can either confirm and begin eating anyway, or cancel and not eat to save your excess food in the fridge.
  • You’ll gain hunger slowly during the day and while sleeping. Making sure you have enough food is a good idea.
  • Redid the entire pass out schedule. Now, when you pass out, it looks at the previous passage you were in before passing out.
  • When passing out at home, you’ll crawl into bed, to safety.
  • When passing out outside of your home, you’ll have a very slim chance of getting robbed off of some resources.
  • When passing out outside of your home, depending on where you are, you will be treated with respect, kindness or brutality.
  • When passing out at the freight yard, Dr. Rayna will treat you for fatigue and offer you a glass of water. You will wake up at the infirmary, the offices.
  • When passing out at the sunken observatory, the scientists will find you and bring you to Dr. Sable, who will offer you a glass of water.
  • At any point in time when passing out, the current day will forfeit. This means, you will always wake up at 07.30 the next day after.
  • When passing out at any other place, where people are not immediately there to save you, you will see a flavor screen and loose some random items from your inventory.
  • Passing out anywhere but your house will make you lose two random items from your inventory. You’ll only lose 1 per item, unless either item is scrap metal.
  • If you are unlucky enough to lose scrap metal when passing out, you’ll lose one fourth of your entire inventory of scrap metal. I.e, if you are carrying 100 scrap metal, you will lose 25 scrap metal.
Nerdy Specs
  • Words: 105.974 → 107.056 (1.082 change)
  • Passages: 592 → 597 (5 change)
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 112.6MB of free disk space (Recommended to have twice as much free disk space than this).

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