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Flight of the Swallow

Game Description:

Flight of the Swallow is a story-driven bondage-themed erotic 3D adventure game that puts you in the shoes of Sandra “Sandy” Curnow, a flight engineer aboard the Diomeda spaceship.

You control Sandy’s body and limbs using a physically simulated active ragdoll system to navigate through the ship in low- and zero-gravity environments, with regular movement being possible when in low orbit.

As you explore the ship’s various sections in challenging traversal sequences and struggle out of restraints in bondage escape scenarios, you’ll get to interact and build relationships with the ship’s crew, unfolding the story through cutscenes and dialogue while trying to figure out why you woke up stripped and in handcuffs one day.

The current prologue version of the game covers the first day of the story, providing several hours of playtime, with day two currently in development.​

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Add: A rubber armbinder, it's a whole new restraint that covers the arms and secures them tightly behind the girl's back. It's pretty tricky to get out of, and once locked it's impossible (it can be locked while unworn, even without the key, but no way to lock or unlock it while wearing it, meaning if you're locked in it you're stuck). Please note that the story doesn't make use of it yet, it's there only for testing purposes. You will find it in one of the lockers in the Locker Room in REC, in the same locker you find the body harness. It has a few known issues, including some I have no idea how to fix, but it's very usable already. Be aware that since it covers the hands, you can't grab or manipulate anything while wearing it, making it the most restrictive restraint in the game, by far.Add: A tight rubber corset, as a new piece of clothing to make Sandy look pretty. You will find it in the same closet, be aware that it's so tight Sandy has trouble catching her breath while wearing it.Fix: When Monica puts Sandy in shackles during Pictures Of You, the shackles duplicate (one set is found in the wooden closet behind her). This isn't game-breaking, but normally those shackles are supposed to be unique so I'm not sure what to do about them.Fix: In various scenes, some NPCs walk at a reduced speed (usually to wait for Sandy who's trotting in chains behind them), but sometimes they were too slow and couldn't even climb stairs.Fix: When Sandy's legs are chained loosely, going to ragdoll mode then back to animated mode while kneeling or crouching, then standing back up immediately would override her leg animator layer with the wrong weight, allowing her longer strides than the chain should allow.Fix: When Percy teleports to CMD during Afterglow, sometimes he could want to teleport right back to LIF to finish his former patrol, potentially breaking the scene.Fix: In some scenes (e.g. World In My Eyes), the robots suddenly failed to instantiate some ropes.Fix: During the negotiation in You Came, Zap might try to go back to his former patrol in the corridor, breaking the scene. This bug seems is due to how a robot loads its saved data when activated, while it should read it when loading a game, activated or not. The tricky part is not to overwrite the data afterwards when activating, since some initializations are made. It might also have made a robot revert to its previous data when deactivated then reactivated, and might explain some other incomprehensible bugs, which are hopefully fixed now as well. Fix: During Vogue, the suspension ring failed to activate on time when loading a game saved in the middle of the photoshoot, breaking the scene. Fix: During Vogue, the very last photo was not skippable (even though the game pretended it was, it was just a copy-paste gone wrong).
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 4.80 GB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide

Controls:

W & S: Stretch/extend thighs (Shift: Arms up/down)
A & D: Bank torso
Q & E: Stretch/extent calves (Shift: arms left/right)
Mouse move: Move/turn torso
Hold Shift (modifier): Move arms
Hold Middle Mouse: Rotate camera
Left/Right click: Grab with hands when green/pink symbol is shown
Alt: Return to walking (animated mode) when orange symbol is shown (feet near ground)
Hold Space (modifier): Use more force
X: Kick/straighten legs
C: Extend arms
Mouse Wheel: Open/close legs
Y: Return to ragdoll from animated mode
F & G: Interact 1
V & B: Interact 2
N: Inventory
Struggling: Go to inventory, right click restraint to struggle, then move affected limbs back and forth according to pattern (for arms, left and right at different levels, for legs stretch and extend in different ways)
T: Fast-forward time
R: Slow-mo
F4: Talk to Sandy

Assist modes in options:
Gecko girl: Can hold onto any surface
Spider girl: Can stand up and walk on any surface (walls and ceilings)
Thrust: Get thrust force so you can fly around (Y on keyboard)

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