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Elona+

Game Description:

Elona+ is a roguelike D&D-esque adventure RPG game, with a ton of customizable content.

  • Extract and run elonaplus.exe
  • If installing Custom:​
  • Extract the contents of the Custom-GX's archive to the main game folder and overwrite everything.
  • Run elonapluscgx.exe
[Changes and additions]
  • Added the fossil restoration item fusion recipe.
    • Added 11 new monsters that can be recruited as pets in this manner.
    • Added 1 new bit flag for these monsters.
  • Makeshift implementation of <Darkness evochat> for NPCs interned in a Camp.
    • With this, you no longer have to repeatedly execute NPCs to increase master/servant score.
  • Sleepiness now increases an additional +1 every hour (on top of the usual +1) between 8pm - 3am while on a local map. Note that having 14 or greater sleepiness allows you to sleep.
    • This should help prevent players from being unable to sleep for 24 or more hours.
    • Even if you miss today's sleep, it should let you sleep earlier and hopefully be able to return to a normal sleeping schedule the next day.
  • Added a new ether disease symptom that makes the +1 additional sleepiness occur during the day instead.
  • Hazard Recipe special action now taints an entire stack of food at a time. Now you'll have enough for everybody to have a taste.
  • [Panic and Challenge] town board quests now have a maximum displayed level of 6,666.
    • Party time! town board quests now have a maximum quota of 9,999.
  • Ore items that pets automatically pick up are now limited to those in the following list (they will accept other types of ores that are manually given to them):
    • worthless fake gold bar
    • junk stone
    • raw ore of diamond/rubynus/emerald/mica
    • gold bar
    • sun/mana/earth crystal
  • Changed the effect of the feat granted by secret treasure of Opatos.
    • It used to be: reduce damage received from physical attacks by 1.
    • It is now: reduce the % piercing effect of physical attacks by 3%.
  • Reduced the chance for shadows to spawn. <Getuei> and shadows will only use Shadow Hop when their target is in visual range AND their hp is at 90% or below.
    • This is because Cemetery Nefia often start with 5 - 6 shadows per floor, and when they pick a fight with a cat or something the map quickly filled up with their clones.
  • Clones spawned by the use of Shadow Hop can now be drawn towards the player only if they were summoned by the player.
  • Added an additional effect that procs when Bewitch special action succeeds - if the target's guard break gauge is 60% or lower, +20% is added to it.
  • Added an additional effect that procs when Fascination Dance special action succeeds - if the target's guard break gauge is 40% or lower, +20% is added to it.
  • vomit and urine are now more useful - these can be used to make fertilizer on a farm's compost tiles.
[Fixes]
  • Fixed some descriptions.
  • Mining the walls of Merchant and Pirate ships yielded some inappropriate items, so it will now yield garbage, wood piece, and wood material instead.
  • Fixed pets not displaying when inside Merchant and Pirate ships.
  • Fixed item weight not getting recalculating after fishing from fishing tiles on coastal maps.
  • Fixed a quasi-unique NPC being able to reproduce on the ranch.
    • Like other unique NPCs, it will now generate shadows when breeding.
  • Fixed burst ammo so that equipment attribute effects no longer apply - as originally intended.
    • Having additional damage procs that ignore the damage multiplier or having x40 times to proc an equipment attribute isn't too good for game balance.
  • Rapid ammo, unlike burst ammo, will apply equipment attribute effects to attacks. However, all of the damage done by rapid ammo will now have the same damage modifier as regular ranged attacks.
  • Fixed the flavour text issues when using Touch of Poison and Touch of Paralyze while a certain martial style is in effect.
  • Fixed float cage sprite being off by 1 pixel when a captured NPC is in it.
  • Fixed the unitdead undead fusion monsters created by the player character not being valid targets for Necro Force special action.
  • Fixed the issue where an NPC who is able to move multiple times per turn could use Jumping Drop/Diving Drill, die while using it, execute the attack anyway, and then leave their sprite behind.
  • Fixed certain attack animations having a water sound effect after the Hydro Fang spell has been used.
  • Fixed cheating in blackjack while Alert-Lv is 0 causing a crash. The minimum Alert-Lv is now 1, as it's kind of odd for the dealer to totally be off-guard.
  • Fixed getting taxed for the higher cost ship even after reading a deed for a cheaper ship.
  • Prevented NPCs from reading deeds given to them to prevent issues with turn management.
  • Fixed NPCs interned in the Camp not yielding toil-energy when the effect of a toil-energy drink prevents their Life from decreasing.
  • Fixed floating characters without the Disarm Trap skill triggering land-based traps.
  • Fixed the code that made animals on the ranch sick more frequently when there are more shit or sick animals in there as it wasn't working properly.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 75.8 MB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide