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Didnapper 2

Game Description:

Magical force known as Chroma drives the world,
and Chroma-compatible people called Aions govern the lands as nobles.
On a small fishing island, out in the middle of the seas,
an Aion girl named Seles sees her life changed forever after getting caught up in a dark plot.
Now on the run, she ventures the world’s countries in search of answers,
gathering a following of other girls all setting out for their own reasons.
However, the open roads are a dangerous place indeed for a group of young travellers,
as peril and captivity lurks around every corner…​

  • Extract and run.
Misc changes and QoL improvements:
  • Made some improvements to the sound quality, timing and looping of certain music tracks
  • Made various lesser touch-ups, such as dialogue tweaks, NPC movements and dialogue changes etc
  • Made adjustments to various particle effects
  • Added some additional objectives to the quest journal entry for Inquisitive Investigations, letting the player know when they need to do additional quests or talk to Paige to start a new lead
  • Made some lesser changes to the Gone Fishing sidequest
  • Changed the chance of a certain sidequest triggering when going to the party camp from 75% to 100%, as long as its other requirements are still met
  • Made a certain dancing enemy more in synch with the beat
  • Various other lesser tweaks and improvements
Bugs fixed:
  • Enemy levels in The Neck are lvl 80~90 instead of the intended lvl 89~99
  • It is sometimes impossible to leave the cell in The Neck without saving and reloading
  • Party members are often set to have negative ATB when swapped in or given restricting status effects (asleep, stunned etc)
  • On some occasions the wrong music plays, or no music plays when there should be music
  • The game sometimes crashes if played with the device date set to April 1st
  • During the Forgotten Something sidequest the pre-quest party returns when they're not supposed to
  • You can walk through a crate in Alverona Castle
  • The RARELY battle voice frequency setting in the Options menu sets the frequency to 90% instead of the intended 10%
  • On rare occasions a character's name tag is displayed on the wrong side of the text box during cutscenes
  • When Eileen leaves the party in the Cantamille mansion, no other ally automatically fills her battle slot
  • The game sometimes freezes when entering a door in the Cantamille mansion while being chased
  • Some lamps are sometimes on or off when they shouldn't be
  • Some of Kaie's menu graphics don't align properly
  • The party isn't healed after Epilogue Act 6
  • Certain key items sometimes temporarily disappear from the inventory when using the story crystal
  • Some priests stay in the Malutina forum building longer than they should
  • The guild secretary in Pendragon acts like he's never tied anyone up even when he has
  • Skipping quickly through a chapter 15 scene by the Alverona main gates can leave the player moving slower than normal afterwards
  • Torso restraints don't always render correctly in relation to the leg graphics for frog ties during escapes
  • Some researchers in the CRC can return to the basement in Epilogue Act 4 when they're not meant to if the player returns there too soon
  • Starting but not finishing the quest No Talking (Part 2) before playing through Epilogue Act 4 causes issues in the CRC basement
  • Various typos, text box position, tile issues etc
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 1.56 GB of free disk space (Recommended to have twice as much free disk space than this).

Walkthrough and Guide

Cheat Sheet: FILEKNOT - ANONZIP