
Carnal Instinct
Game Description:
Our journey begins in a realm of ancient myth, where the life-giving waters of the Euphoris river meet the sandswept ruins of Sabu. The God-Queen Kethra has not been seen for a thousand years, but rumors of her return are uttered in hushed tones throughout the sprawling villages along the shoreline of the once mighty waterway. Deprived of its divine empress, Sabu has fallen under the rule of eight demigods, powerful beings that once served Kethra as bodyguards. Unchecked, these immortals now vie for power as warlords, their conquest bathing Sabu with the blood of the innocent.
Free-roam 3D game inspired from ancient Egypt, with loads of furry
- Extract and run.
ADDED
- Added new Quest "Gathering Power"
- Added new Mini Quest "Blackwater"
- Added new Mini Quest "The Stonebound Tribunal"
- Added new Mini Quest "Hidden Pilgrimage"
- Added new DSS2 Sex Scene "Reverse Cowgirl"
- Added new Ambient Sex Scene "Watcher"
- Added new Movement System, back to same as CI UE4
- Added new weapon "Briarpath"
- Added new NPC "Faun"
- Added new enemy AI "Tomb Robber"
- Added new enemy AI "Khemari"
- Added Pahnu Boss Fight
- Added various new traps and puzzle systems for Gathering Power
- Added multiple new items
- Fixed problems with climbing system for male characters
- Fixed a bug where burnt beetle nests would still have interaction despite nothing happening
- Fixed a bug where Blink couldnt be used during sprint states
- Fixed bug with Gathering Power Maze door opening when already open
- Fixed a problem with the Air Vents during "Hidden Pilgrimage"
- Fixed Amhak missing a sex scene
- Fixed multiple AI issues with Dune Beetles
- Fixed multiple "sliding" animations which wernt updated during movement updates
- Fixed a bug where the boat stopped moving when letting go of move forward
- Fixed an issue in the Shrine of Ascension displaying a bright pink glow on character faces at low graphics
- Fixed footstep decals being boots, not feet
- Fixed a problem with the shader complier
- Fixed various issues with z fighting
- Fixed issues with camera zooms
- Fixed an issue with the void scene clothing toggles
- Fixed a problem with vertex shaders
- Fixed and updated HLODs in the map
- Fixed an issue where morph targets wern't correctly applying in DSS2
- Fixed issues with new forms being unable to equip wraps
- Fixed a bug where the green skirt wasnt sold by Damaris
- Fixed an issue with enemy armor incorrectly applying for ranged weapons
- Fixed an issue with enemy armor incorrectly calculating arcana damage
- Fixed a problem with the form screen regarding males
- Fixed an issue with multiple meshes not using nanite
- Fixed an issue with various interactables being flagged as moveable causing issues
- Fixed and updated every combat animation to work with new movement system
- Fixed and updated all states (swimming,riding.canopic capture.ect.) to work with new movement system
- Fixed an issue with the Sobek laser not correctly playing
- Fixed various materials
- Fixed and updated alot of interactables to work correctly with shade sight
- Fixed and updated multiple spelling errors
- Fixed an issue with sotema cart loosing interaction
- Fixed problems with climbing system for male characters
- Fixed an issue which caused the load game screen to spike excessively
- Fixed issues with hair/helmets not displaying on characters during cinematics and sex scenes
- Fixed a bug where players could mantle into Pahnu's maze causing them to get stuck
- Fixed map errors with floating rocks and foliage
- Fixed a bug where players could "tend" to the Mouth of Pahnu as a female
- Fixed a problem with gathering power not displaying on the world map
- Fixed an issue with canopic capture not working on NPCs
- Updated, changed and added new foley around the world
- Updated male voice acting for Ohna
- Updated landscape material layers
- Updated world map image and borders
- Updated game map
- Updated and changed multiple sound files
- Updated world water
- Updated Stone Watcher AI to have a smaller radius for deactivation
- Updated multiple quest objectives for the journal
- Updated multiple enemies to use new arcana/ranged armor calculations
- Updated and changed map area overlaps for POIs
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 6.54 GB of free disk space (Recommended to have twice as much free disk space than this).
Carnal Instinct - Ongoing - v.0.7.5 Links And Mirrors
About The Game: Carnal Instinct is a porn game made on Unreal Engine game engine. This game is rated M and meant for adults with explicit contents and strong language. It is advised to read the tags to get an idea about the game. The current available version is v.Carnal Instinct. THe contents of the game is Uncensored. Carnal Instinct is developed and distributed by Team Carnal Instinct, Please support Team Carnal Instinct if want the development of Carnal Instinct game going or want to see more new games from them in future. The download links are crawled and gathered from various public sites. We do not host/modify or alter the contents. The uploader is responsible for the DMCA.
Carnal Instinct's latest build v.0.7.5 is available in Windows platforms and currently Ongoing. We last updated this game in May 12, 2026.
Carnal Instinct's latest build v.0.7.5 is available in Windows platforms and currently Ongoing. We last updated this game in May 12, 2026.
Walkthrough and Guide
Map
Furrypedia
Save: FILEKNOT - ANONZIP
This Save File gives you:
1,000,000 Gold
1,000,000 Essence
1,000,000 Attributes
All you need to do is located the game saved files (AppDataLocalCarnal_Instinct_UE5SavedSaveGames) [You can use {Win key + R} to locate your local windows data and type: %appdata%]
Place the .rar content to the folder "LocalCarnal_Instinct_UE5SavedSaveGames" and when you lunch the game, make sure to load from Slot 5 (P.s when pasting the files it might ask you to replace the old saves, so please make a backup of the old saves if you need them).
With this save file, you start from the beginning, and you have enough Attribute points to max your character skills.
Enjoy it <3
Old Cheat Table: FILEKNOT - ANONZIP
New Cheat Table: FILEKNOT - ANONZIP
How do I get a copy of Cheat Engine:
There are several ways to download the tool:
NB: Cheat Engine is available on Windows and MacOS only.
NB: Make sure you have the LATEST or at least a penultimate version of CE when using others' cheat tables to avoid incompatibility issues
How does Cheat Engine work:
It's basically a debugging tool on steroids. There's a lot to unpack on how it works, but my scripts rely on AOB signatures (be they hardcoded ASM cheats, pointers with offsets, etc) and LUA scripting. The challenge is to create consistent and resilient cheats working between versions, but there's nothing permanent with compilers and optimizations.
AOB signatures work like this: a byte signature is scanned to find the first match in the .text (code) section, then CE gracefully injects a detour jump to the allocated cheat script (or in a code cave) that tweaks the game behavior and then returns to the next instruction after the injection. Sometimes AOB-based cheat scripts modify a function's behavior in-place.
Lua scripts that are running in the CE's lua engine are basically meta-scripts to extend CE's functionality with a neat API.
Where do I put a cheat table / .CT file:
Wherever you deem suitable, usually tables are standalone .CT files and making dependencies for them isn't a good practice. When you run a cheat table, it's loaded into and interpreted by Cheat Engine.
How to use Cheat Engine:
First of all, make sure your Cheat Engine instance is running with administrator rights to make sure it is able to read, write to memory properly. To do that, you can grant administrator rights by clicking RMB on Cheat Engine shortcut (to open its context menu), then go to Properties -> Compatibility (tab) and tick 'Run this program as an administrator'. Likewise, you can go to CE settings (when in the CE GUI, Edit->Settings) you can also find 'Always attempt to launch as admin' option. Or if you need it once, just run CE as an administrator (RMB on the CE shortcut, 'Run as an administrator'
For cases when tables DON'T have an attach script in them:
When Cheat Engine is opened and/if a cheat table for a specific game is loaded into it, the first thing that's needed is to attach to the specific game executable.
Attach button is highlighted:
After pressing this button, you will see active processes with their PIDs exposed by Windows. If you struggle to find yours, check other tabs, there are 3 of them: Application, Processes, Windows.
For cases when tables DO have an attach script in them:
You'll see a script like *this*, just activate the checkbox. Does it fail to attach? Please read 'Why does the attach script fails when I activate it?' below
Attach script:
Once you are attached, activate other scripts that you need and have fun. Usually scripts are quite simple to use, but if there are instructions, just follow them to make it work. Sometimes certain actions are required for scripts to work properly, .e.g pressing a button to catch a pointer, loading into the game/level world to ensure a character actor is constructed, etc.
Sometimes scripts will fail to be executed. Usually the error will be written in the context menu of a script that's failed (just click RMB on the failed script, the first row will be the error message). Some scripts may print errors/tracebacks into the CE Lua Engine output window: either way, when you report an error, provide the reason WHY it fails.
Error Example: AOB not found:
If a script activates, but the intended behavior is not achieved (you'd be lucky if it doesn't crash though), most probably there was a game update that touched offsets (provided the table was based on any, which is probably the case) - a new field added, hence game compiled differently, a different game engine version used, or whatever that caused the shift. That means the table has to be updated - it's obvious if the game was updated recently, but the table was posted long before.
ALSO: go to 'OK, I'm attached to the game correctly, but next scripts fail to run OR crash the game. What's wrong?'
Furrypedia
Save: FILEKNOT - ANONZIP
This Save File gives you:
1,000,000 Gold
1,000,000 Essence
1,000,000 Attributes
All you need to do is located the game saved files (AppDataLocalCarnal_Instinct_UE5SavedSaveGames) [You can use {Win key + R} to locate your local windows data and type: %appdata%]
Place the .rar content to the folder "LocalCarnal_Instinct_UE5SavedSaveGames" and when you lunch the game, make sure to load from Slot 5 (P.s when pasting the files it might ask you to replace the old saves, so please make a backup of the old saves if you need them).
With this save file, you start from the beginning, and you have enough Attribute points to max your character skills.
Enjoy it <3
Old Cheat Table: FILEKNOT - ANONZIP
New Cheat Table: FILEKNOT - ANONZIP
How do I get a copy of Cheat Engine:
There are several ways to download the tool:
- Official Cheat Engine website - a free, compiled executable. While installing, make sure you decline all adware
- Dark Byte's Patreon - $2.5/mo membership to get the latest releases and hotfixes already compiled
- Cheat Engine Github - if you want to compile it or CE github releases
NB: Cheat Engine is available on Windows and MacOS only.
NB: Make sure you have the LATEST or at least a penultimate version of CE when using others' cheat tables to avoid incompatibility issues
How does Cheat Engine work:
It's basically a debugging tool on steroids. There's a lot to unpack on how it works, but my scripts rely on AOB signatures (be they hardcoded ASM cheats, pointers with offsets, etc) and LUA scripting. The challenge is to create consistent and resilient cheats working between versions, but there's nothing permanent with compilers and optimizations.
AOB signatures work like this: a byte signature is scanned to find the first match in the .text (code) section, then CE gracefully injects a detour jump to the allocated cheat script (or in a code cave) that tweaks the game behavior and then returns to the next instruction after the injection. Sometimes AOB-based cheat scripts modify a function's behavior in-place.
Lua scripts that are running in the CE's lua engine are basically meta-scripts to extend CE's functionality with a neat API.
Where do I put a cheat table / .CT file:
Wherever you deem suitable, usually tables are standalone .CT files and making dependencies for them isn't a good practice. When you run a cheat table, it's loaded into and interpreted by Cheat Engine.
How to use Cheat Engine:
First of all, make sure your Cheat Engine instance is running with administrator rights to make sure it is able to read, write to memory properly. To do that, you can grant administrator rights by clicking RMB on Cheat Engine shortcut (to open its context menu), then go to Properties -> Compatibility (tab) and tick 'Run this program as an administrator'. Likewise, you can go to CE settings (when in the CE GUI, Edit->Settings) you can also find 'Always attempt to launch as admin' option. Or if you need it once, just run CE as an administrator (RMB on the CE shortcut, 'Run as an administrator'
For cases when tables DON'T have an attach script in them:
When Cheat Engine is opened and/if a cheat table for a specific game is loaded into it, the first thing that's needed is to attach to the specific game executable.
Attach button is highlighted:
After pressing this button, you will see active processes with their PIDs exposed by Windows. If you struggle to find yours, check other tabs, there are 3 of them: Application, Processes, Windows.
For cases when tables DO have an attach script in them:
You'll see a script like *this*, just activate the checkbox. Does it fail to attach? Please read 'Why does the attach script fails when I activate it?' below
Attach script:
Once you are attached, activate other scripts that you need and have fun. Usually scripts are quite simple to use, but if there are instructions, just follow them to make it work. Sometimes certain actions are required for scripts to work properly, .e.g pressing a button to catch a pointer, loading into the game/level world to ensure a character actor is constructed, etc.
Sometimes scripts will fail to be executed. Usually the error will be written in the context menu of a script that's failed (just click RMB on the failed script, the first row will be the error message). Some scripts may print errors/tracebacks into the CE Lua Engine output window: either way, when you report an error, provide the reason WHY it fails.
Error Example: AOB not found:
If a script activates, but the intended behavior is not achieved (you'd be lucky if it doesn't crash though), most probably there was a game update that touched offsets (provided the table was based on any, which is probably the case) - a new field added, hence game compiled differently, a different game engine version used, or whatever that caused the shift. That means the table has to be updated - it's obvious if the game was updated recently, but the table was posted long before.
ALSO: go to 'OK, I'm attached to the game correctly, but next scripts fail to run OR crash the game. What's wrong?'








