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Bound Town Project

Game Description:

Prototype
it’s a mild. . . well not really mild BDSM themed exploration/stealth game with no nudes where the player starts as just a random woman who just moved in to a town called Boundtown, where there’s only female residents inside. Player will somehow get kidnapped and the journey starts there.

BDSM, here’s what’s the minimum spec
– CPU | intel(R) Core (TM) i5-9400F 2.90GHz
– GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
– 16 Gb of RAM​
  • Extract and run.
  • bailing out will make u lose your whole inventory that consist of non-unique items
  • implemented inventory retrieval (it will always spawn inside checkpoint room for now)
  • handgun and tonfa are now weapons that needs to be picked up and equipped (for now u have to manually equip it in inventory then gear tab)
  • retrieval inventory will not be overwritten if the player gets re-apprehended when her status is either "escaping" Or "in custody" (there's no "escaping" state just yet)
  • implement cash (cannot be used yet since there's nothing to buy just yet, only for bail out)
  • retrieval inventory will be overwritten every time u get captured while free
  • change so kicks and melee swings don't lock into where you look into
  • change backstep animation distance
  • reduce the tracking and animation speed of enemy attack swings
  • implement weapons as loots that gets into gear tab and equipable from inventory
  • when overwriting retrieval inventory, gear wont be cleared from the inventory, only nonunique items or gadgets
  • change lockpick to gear instead of misc
  • change the gear tab HUD
  • experimental textures used on the level, for performance testing
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 637.44 MB of free disk space (Recommended to have twice as much free disk space than this).

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