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A Very Full House

Game Description:

A Very Full House! It’s a game about love, seduction, and corruption, all centered around a MILF-y main character.
Do your best to take control of your household and keep everything under control, by any means necessary!‚Äč

  • Extract and run.
Major Update Features
  • New Location Maps! Nine new locations have been given location maps in glorious... placeholder greyscale art. Once I'm sure I'm happy with the layout of these maps they will get a colour art pass and, at some point in the future, a high quality art pass. Each location is filled with clickable objects linked to a whole bunch of new short interactions!
  • New (in-game) Work Flow! The way your day job works has been retooled to give you time to explore all of these new locations! Each work day is now split across two time segments and gives the opportunity to look around and interact with NPCs in between them. You also now have more control over exactly what you're doing at work, with more content planned to expand those options even further.
  • Clothing Texture Swap Support! Modders rejoice, the ability to live-swap clothing textures has been added to the game! This makes it possible to substitute in new 2D textures and add create additional clothing items based on them. I've also added an example mod that demonstrates how this is done and act as a template for your own mods!
  • Menu and Event Injections! Modders rejoice even harder! Mods can now insert their own options into existing menus or insert jumps into existing scripts without modifying any of the base files. This should make it much easier to add multiple mods without there being conflicts between them. Oh, and I've also made it easier to add modded phone apps on top of that. Have you rejoiced hard enough now? Good!
  • Changelog
    • - Unified many of the styles and colours used with the phone UI.
    • - Added app for tracking which corruption points have been collected (Patron exclusive)
    • - Initial Slacker shower walk-in event now gives him a corruption point.
    • - Fixed some location inconsistencies with Firebrand
    • - Added TextureReplacement class. Can be used to add clothing without modifying base Live2D model or textures.
    • - Added example mod to demonstrate how to use TextureReplacement to add clothing.
    • - Busty now actually swaps to MCILF's bra texture during one of her events, matching event narration.
    • - Added PhoneApp class. Mods can now add apps to the MCILF's phone by appending a PhoneApp object to list_of_phone_apps.
    • - Refactored Phone_App screen. Now only takes a PhoneApp object and is called phone_app to match the naming scheme of other screens.
    • - Phone app buttons now support any displayable for the button image. That means animated or dynamic button images are now possible.
    • - Added example phone mod to demonstrate how to use PhoneApp class.
    • - Added ModdedMenuOption class. Allows for mods to inject additional options into existing menus without needing to modify the base file.
    • - Added ModdedInjection class. Allows for mods to grab control of the script at an arbitrary file line without needing to modify the base file.
    • - Added example mods for ModdedMenuOption and ModdedInjection to example_mod.rpy. Check it out if you're curious how to start modding!
    • - OutfitManager now has persistent_texture_swaps list. Takes TextureReplacement objects and applies them regardless of outfit. Useful for modding in skin textures.
    • - Added Patron cheat to increase household stability (Patron exclusive).
    • - Choice menus now display as multiple pages if there are too many options to fit on one screen.
    • - Added nine new locations!
    • - Locations and clickables done in greyscale for now - will receive a colour update when I'm sure I'm happy about their position.
    • - Added basic interactions for all of the clickables that were added. Most are just stubs where future content may be added.
    • - Cheerleader's outfit and underwear now receives the (in)appropriate Revealing and Very Revealing tags when cutdown.
    • - Updated schedules for Jock, Nerd, and Cheerleader to have them show up in the new locations. Added placeholder interaction events.
    • - Work is now broken up into two separate segments, with ability to explore in between.
    • - Updated old work events to fit into the new work scheme.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 161.6 MB of free disk space (Recommended to have twice as much free disk space than this).

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