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8th Heaven

Game Description:

8th Heaven is a Scenario Simulation: a mix between a point & click adventure game and a life simulator. There is sandbox gameplay featuring stats and inventory items, but also a narrative throughline with goals and progression.

You died! Things aren’t so bad though, as you find yourself reborn in an island paradise,
filled with fantastical monster-people.
You now have a second chance at life, filled with adventure, relaxation, and romance!​

  • Extract and run.
Content
  • New gallery in the main menu with artists collab illustrations and all NSFW events.
  • NSFW Event Marcia 02
  • New scene with Amar during Chapter 2 to introduce the character, at the end of Steve's shop segment. (The character appeared randomly on the game, but since few players saw her, we removed this feature and will give the character more space in the rest of the story.)
  • New interface in cutscene sequences with illustrations (including NSFW events), with a smaller dialogue box that moves so as not to obstruct the visibility of the illustration.
  • New main menu, with a 3D diorama background. Some easter egg gonna be added latter...
  • For peek routine NSFW scenes, you can now choose whether or not to view the sequence. This prevents NSFW content that may not be of interest to certain players from being viewed without their consent nor sexual/genre preferences.
Misc
  • New map menu design in the smartphone.
  • Added a sequence with the final illustration of the frame at the end of Chapter 2.
  • Polish and sounds added for the NSFW Event Louis 01.
  • Chapter 02 Quest graph adjustments.
  • New sounds added for various quests.
  • Ticket prices for starter characters (Dolores/Dimitri/Finn) changed from 50 to 30, and Dolce from 80 to 60.
  • New various icons for items in the inventory.
  • Night lights in the grocery shop.
Bugs
  • NPC's dialog bubbles will not appear during events.
  • Frame items correctly removed from inventory after Chapter 2.
  • Final frame correctly added to the inventory.
  • Bug where NPCs had their positions incorrectly indicated with the ping if you slept at the lighthouse.
  • The zoom of the map and medium quest tracker is now centered relative to the screen.
  • Fixed various pathfinding bugs.
  • Texture bug in Finn Event 01.
  • Bug where you couldn't sleep in the lighthouse between midnight and 6 a.m. (quite ironic...)
  • Bug in Chapter 2 where you couldn't enter buildings after the Dolce event.
Known issues I frequently receive messages telling me that the game has backup issues after updates. The game has a lot of systems that interact with each other, which can quickly break certain variables when you update the game. In addition, Patreon and Steam builds are saved in the same place, and this will change when we add Steam Cloud support.Please remember that the game is in early access and that these are unfortunately common issues. We are improving the save system as we go along, and when the game is released in 1.0, there will be no more issues like this because the entire game infrastructure will be robust enough.If you encounter any issues that are not listed in the patch notes, try starting a new game. I know it's annoying, but for now there are no other solutions, especially for people using Patreon builds, which are subject to many more bugs.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 595.5 MB of free disk space (Recommended to have twice as much free disk space than this).