Transportal porn xxx game download cover

Transportal

Game Description:

Transportal is an Adults-Only RPG with a focus on feminization,
sexual exploration, and themes of identity.

This game is currently in Alpha.

  • Extract and run.
Lewd Content:
  • A spicy new encounter with Keith, the Innkeeper.
  • Getting willingly punished by the sadistic female mayor.
  • A mini, subby lewd scene with both sapphic and non-sapphic versions.
  • A mini sapphic lewd scene with an existing character (and pretty art!)
  • ANOTHER mini sapphic lewd scene with one existing character (or maybe two...?)
Art Additions:
  • The mayor's first lewd scene now has artwork!
  • Caroline's expression artwork has been heavily changed (she's super pretty now!)
  • Damien has received an entirely new outfit for Verusa!
  • Corey's artwork has been adjusted (his basic T-shirt is no more)
  • Some new expression artwork for our "IRL" protagonist~!
  • The artwork for the start of the tentacle scene has been polished some.
  • Mayor Mai now has two new facial expressions, which are retroactively-added to her dialogue!
Story Content:
  • A Story Recap can be accessed by loading an old save, OR by using the "Help Info" Key Item!
  • The introduction of a mysterious lore-relevant character!
  • New dialogue with party members.
  • Multiple conversations with Damien ("Attraction to Men" only)
  • Finding a way to escape a certain location.
  • A rather large group hangout!
  • An optional meetup in a brand new place!
  • A small (and optional) lore infodump about potions!
Gameplay Content:
  • Five new Combat Skills for specific party members!
  • A new Non-Battle Skill, designed for acquiring items!
  • New places to use existing Non-Battle Skills!
  • At least eight new equippable items, three of which grant Skills!
  • A retroactively-added secret.
  • A group mini dungeon with enemies, and a bit of puzzle gameplay.
  • A solo mini dungeon with puzzles and enemies.
  • A new status effect (used by an enemy)!
  • A hidden sword.
  • More crafting!
  • Fictional breaking and entering! Don't do this IRL pls :3
Adjustments:
  • Items are now properly sorted in the menu based on their type and usefulness!
  • The Items menu now has two columns instead of one. The Q and W keys (L1 and R1) can be used to switch Categories.
  • The "Where To" menu used in "IRL" has been updated, and is now more intuitive to use.
  • Several "IRL Drink" items have adjusted descriptions, to make it clearer how they're useful.
  • Keyboard keybinds can now changed.
  • Gamepad button bindings can now be remapped.
  • The protagonist's Smartphone can now be used as a mirror even in Verusa (provided you've reached a certain point).
  • Water is now usable in battle, and removes the "On Fire" status effect.
  • Some dialogue in the first hangout at Jen's home (the one with Caroline) has been changed a bit.
  • The hint objects in the Lewd Tome are now visually distinct if that type of content is disabled.
Balance Changes:
  • The Enchanted Bell's "Lightning" Skill now has a one-turn cooldown upon using it.
  • The Crimson Ring's "Strengthen" Skill now has a limited amount of uses per battle.
  • Miscellaneous adjustments!
Visual Tweaks:
  • The game's UI has been visually updated in several small ways!
  • Caroline's sprites have been changed to match her new artwork.
  • Seth's "IRL" sprites are now wearing the correct clothing! (No more out-of-place suit jacket.)
  • My developer artwork (the art shown before the intro and at End of Content) has been updated.
  • A couple background images for in-game areas have been updated.
  • Some visual updates have been made to Verusa's Overworld map.
  • Custom animation edits have been made for several Skills (mainly Jen's).
Bugfixes:
  • A rare bug where party members would vanish before the "Robed Mages" fight has been patched.
  • The "Crossing the Lake" quest should no longer stay in the menu after it's completed. (This was a visual bug.)
  • Prevented the player from accessing part of the "Picking Up Damien" event early, which caused a black screen upon waking up "IRL", and potentially other issues down the line.
  • Patched a scenario where the player would get near-softlocked by the same Wynne cutscene trying to start multiple times.
  • Adjusted a switch which was flipped wrongly after the Mall group hangout event, which could have potentially caused a black screen upon waking up.
  • Fixed a bug where the player could not return to their room at the inn the next day after being sent to bed via a cutscene.
  • Prevented the player from getting a free night at the inn when being sent to bed is triggered by unrelated cutscenes.
  • Changed the visual for a cabinet in the Inn of the Four's first floor. Previously, the tiles were wrong, making it look cut off.
  • Applied a patch fix for a situation in which the "by the river" scene with Jen was unintentionally skipped.
  • Fixed a couple of small typos. :)
  • Fixed an issue where the Story Recap would fail to display, and some silly dialogue would repeatedly show up in its place.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 573.50 MB of free disk space (Recommended to have twice as much free disk space than this).