
Secret Dawn
Game Description:
Secret Dawn is an adventure RPG for adults full of intrigue, lust, and deception. Set in the near future, the player follows lovestruck rural commoners Jon and Eva as they are unwillingly led to participate in a world-famous game show called “Crucible”. Their relationship will be put to the ultimate test, as they realize they have been made pawns in someone else’s much larger, and more dangerous, game.
Note 1: The game will feature NTR, and this thread is not the place to voice your opinions on that genre.
Note 2: Game development includes changes to mechanics. Updates do not merely add to the story. Bugs are expected.
- Extract and run.
warning: vague spoilers!Mini walkthroughs (suggested):
- Jon: v0.14 end night: Zuni/key dream -> mission: Alpha 6 -> Pool -> City (follow Sophie, get money from her in cosmetics shop, explore new areas, talk to Petra, check out nightclub) -> home, talk to Eva ->
get the key from the Zuni/key dream -> check out lower dungeon -> sleep -> film Eva challenge -> sleep vision and dream -> mission: Beta 6 -> talk to Moreau (scoreboards) -> more City (back alley generator, get nightclub job)
- Eva: v0.14 end night -> do morning yoga -> mission: Alpha 6 -> City (follow Sophie, get money from her in cosmetics shop, buy makeup?, take photos with her, say goodbye to her, talk to Petra, check out nightclub) ->
home, talk to Jon -> wait until 12:00 and do Nightlife challenge (change in the WC and talk to Marion in hallway at night) then return to your room for another challenge -> sleep vision -> morning yoga again ->
new suit model -> mission: Beta 6 -> tower ceremony (go up stairs on left) -> maybe more to do in City, or check saunaMajor content changes and additions, aside from missions:
- (Maps) Made 5 new City maps: extension to Main Street and two linked stores, and Wild Times club and back rooms.
- (Maps) Made Lower Dungeon map.
- (Maps) Made a dream map for Jon.
- (Jon) Added Wild Times job and generator fixing chain. Talk with Sophie and get money from her in Cosmetics shop. Buy gloves, fix Wild Times generator in Back Alley, talk with DJ and owner.
- (Jon) Two talks with Fiona in Lower Dungeon.
- (Eva) Sophie chain in new parts of city. Cosmetics, photo posing, goodbye scene.
- (Eva) Added makeup and some associated mechanics. Possibly you might see some mismatching style and overlay combinations, for now, but it's WIP (very simple to correct/add more).
- (Eva) New suit model, Lotus, with its own power, Dash, tied to jumping.Minor content changes and additions:
- (UI) Changed the interactable icons for improved visibility and appearance.
- (Eva) Added a small super-fan challenge on the Gardens beach (the Rest/Look interactable). Only available after having done Marion challenge and when still wearing the first camo outfit.
- Improved jump animation and code.
- New (additional) gym outfits, with sprites/busts.
- New sprites for Zuni matching her normal look, and improved all her other sprites.
- New busts for Bridget with a new look for bikini.
- New sprites and busts for Jon and Chang for swimwear.
- Added detection mechanic with visuals indicating exposed areas. Detection is based on sight and sound range. Only used in Lower Dungeon so far.
- Added hacking timed input mechanic. Only used in Lower Dungeon so far.
- Added A6 observations to Observation Chamber.
- Added pistol and gun firing, as well as new bomb and laser mechanics.
- Improved some interactables, like the gym lockers.
- Improved the look of several maps, city maps most of all.
- (Jon) Added a Dash practice module, a Sense entry obtained following B6. Wrote lots of code for the Link related to this.
- (Jon) Added a Dash challenger in the new city area. He rewards you up to three times, for now.
- Added collections of inspectables, i.e. photo albums. So far only implemented for the Dash challenger rewards, but might make other things grouped in the same way. Might also change its UI; as of now it's just a series of images.
- Improved Jon's bust images for better silhouette against bright colors.
- Improved Reflector interactions a little (Link button when having Reflector equipped). Indicates what partner is doing. Also added code for remote style based on expected style where partner is at (e.g. Eva in gym clothes rather than underwear if at gym).
- Added Hold animation for Jon.
- The map in the room now shows estimated position of the other contestants. It's based on regular schedules, but might be updated to include special events.
- Added Music Tracker neural chip (bought in tech store) which installs a Sense entry.
- Improved the text message window background grid pattern, fixing graphical tiling issue.
- Improved the look of warped / distorted effects.
- Added sauna use scene. In a basic form for now, will refine and evolve.Major bugfixes and mechanics improvements:
- Made a new, stronger and easier interactive event authoring method, and overhauled the interaction code in general.
- Reworked live-cutscene saving. Should now properly restore game state on load, including image/video. Saving while presented with choices should now also work. Certain edge case issues may still occur.
- Made a fully dynamic visual overlay system to change character sprites, face UI, and bust images, e.g. for adding equipment or accessories. Visuals are easy to add, but they're mostly WIP so far. Examples in-game: holding item when aiming, makeup, blush (face, bust, character), mask.
- Improved story route code and tracking state/memory, including a better way to track player choices. Future updates may see color-coding of some choices.
- Made a Focus Window above the face menu. It can be toggled by clicking a field on a Sense data entry (e.g. Core Scoreboards data fields such as the clock, or the Suit telemetry). Shows the data live without having to open the Link.
- Fixed issue causing a 1-3 frame visual hiccup when fading in one render on top of another (slower systems especially).
- Downscaled several map layer graphics (island, dungeon, city) in a way that preserves visuals. Benefits memory and load times.Minor bugfixes and mechanics improvements:
- Using Link while Reflector is equipped starts a video call instead. This interfered with cutscenes that involve opening Link, which has now been fixed.
- Memories: Fixed bug that special-effects images could be set as menu backgrounds (despite not having [Shift] help text).
- Added nested choice handling to the centralized special dialogue parser.
- Fixed minor scaling issues with videos since last update.
- Link: Added ability to reorder entries.
- Link: Added ability to move the Link window around. Press the header area and drag.
- Link: Now stays on the Link window after editing an entry text.
- Island map: Redid how it handles elevation and atmospheric audio. The new approach should have better performance.
- Dungeon map: Fixed some issues with the Jon's catching-Eva-in-pool event that had accumulated due to mechanics changes over time.
- Back alley Nightlife event, fixed crowd disappearing on mid-scene save loading.
- Made mouse triggering (e.g. on Jon's missions or generator maps) not run when using the mouse to close dialogue message.
- Fixed issues with generators getting locked up in some cases.
- Improved how generator grid cells and Jon's Alpha-mission corner cells work under the hood, allows for more types of setups and mechanics.
- Improved look of savefile comments in the saves list.
- Fixed a bug sometimes causing proximity messages to unintentionally disappear.
- Made saving stay on the save scene rather than jump back to the menu. This makes it easier to add a comment to the savefile. Similarly, made editing a Link entry stay with that entry open.
- Started work on a "website" scene, which is technically in game but not in the story yet. Planned to tie into Link buzz and spotlights.
- Made eating a little quicker, and made it show actual Hunger stat after.
- Fixed the Reflector bust-background glitchiness between messages.
- Changed how run and action animations work, hooking them onto regular character updates rather than custom timing, which should be less error-prone.
- Link links which don't link to existing Link entry now fail more gracefully and don't jump pages. Link links which link to links now link well.
- Many other minor changes and fixes to Link in general.
- Made fast-forwarding speed and endpoint persist on saves, which prevents a class of bad bugs.
- Prevented autosaving upon loading a save from the title screen. Now the autosave is the latest save or map transfer, regardless of what was loaded last.
- Made a priority hierarchy for interaction overlays (the icons that pop up when you get close). Act (various verbs) -> Talk -> Look, then their faded variants, then directional arrows.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 4.98 GB of free disk space (Recommended to have twice as much free disk space than this).
Secret Dawn - Ongoing - v.0.15 Links And Mirrors
About The Game: Secret Dawn is a porn game made on RPGM game engine. This game is rated M and meant for adults with explicit contents and strong language. It is advised to read the tags to get an idea about the game. The current available version is v.Secret Dawn. THe contents of the game is Uncensored. Secret Dawn is developed and distributed by Haldane, Please support Haldane if want the development of Secret Dawn game going or want to see more new games from them in future. The download links are crawled and gathered from various public sites. We do not host/modify or alter the contents. The uploader is responsible for the DMCA.
Secret Dawn's latest build v.0.15 is available in Windows platforms and currently Ongoing. We last updated this game in October 1, 2025.
Secret Dawn's latest build v.0.15 is available in Windows platforms and currently Ongoing. We last updated this game in October 1, 2025.