
Viceburg
Game Description:
You have been admitted to a prestigious college in a new country. Upon arrival, you discover that something unusual is happening at the college, and it’s now up to you to find out exactly what. There are other students studying at this institution as well. You have the ability to influence them, persuading them to follow your directives. You can alter their minds and bodies according to your desires or undergo changes yourself.
- Extract and run.
1. NPC MemoryNPCs now remember important events involving the player: gifts, flirting, help, conflicts, rejections, public actions, and cheating.These memories affect more than future dialogue, reactions, and relationships. They also matter in checks: recent gifts and help make successful interactions more likely, while recent grudges, rejections, and cheating make them harder. A serious grudge can also temporarily block some phone invitations.If an NPC has a serious recent grudge against you, gifts only give half the usual love gain. In that situation, apologizing directly is usually the better move.2. ApologizeA new NPC-interaction option has been added - Apologize.It only appears when the NPC actually has a reason to be upset with you: after a conflict, a rejection, or cheating. A successful apology lowers the grudge, while a failed one can make things even worse.3. Witnesses of public actionsNearby NPCs now remember what the player does in public: fighting, doing something kind, giving gifts, helping someone, or having an intimate scene.The next time you talk, a witness may bring up what they saw in their own line. Seeing kindness makes them slightly more willing to deal with you, while seeing cruelty makes them less willing.4. How NPCs feel about you - in one lineCards on the Info -> Stats -> Contacts tab now show a short note under the relationship bars. It tells you what the NPC remembers about you and how they currently feel: remembers your gift, grateful for your help, still hurt, hasn't forgiven the cheating, you made amends, and so on.The note is based on the strongest recent memory. If the NPC has nothing important to remember, only the bars are shown.A What they remember link on the card opens the full list of what that NPC remembers about you - every event, with dates - so you can see how the relationship got to this point.5. Phone journalThe phone now has a Journal tab - a feed of recent important events: who you gave a gift to, who you flirted with, who you hit, who saw you doing something in public, fights won and lost, completed quests, how couples you know got together or broke up, and your own romantic milestones - who you started dating, became soulmates with, or broke up with.Entries show when and where it happened, and they can be filtered: all / good / conflicts / seen in public. This makes the game's hidden memory system visible to the player.6. NPCs call youNPCs can now call you on their own, based on what they remember about you.A friend you helped may ask for a loan; a loving partner may invite you over; someone you wronged may threaten you and demand money.An incoming call appears as a badge on the phone button. Inside the phone, you can answer or dismiss it, and your choice during the conversation changes the relationship and the NPC's memory.7. People close to you sometimes bail you outSome incoming calls now work the other way around: a friend you once helped may repay the debt with a little extra, and a loving partner may send you a cash surprise.Investing in relationships now pays off - sometimes literally.8. NPCs text youThe phone now has a Messages tab.NPCs you have a relationship with may send short texts on their own, depending on how they feel about you. People close to you write something warm, hurt NPCs say you need to talk, and friends may ask to hang out.Unread texts are marked with a badge on the phone button. Texts are lighter and more frequent than calls, while calls remain separate events with choices.You can reply right from the phone - warmly or coldly. Your reply slightly changes the relationship. You can also text "sorry" to someone holding a grudge - a lighter, remote version of an apology that doesn't replace talking face to face.You can also text first: the Reach out button in Messages opens your contact list, where you can message any acquaintance - to check in, flirt, or apologize. You can send this kind of message no more than once a day per person.9. World simulation before sleepGoing to bed before 22:00 no longer skips the rest of the evening completely.The world keeps moving: NPCs can talk, flirt, argue, make up, break up, go about their business, and change their relationships with each other.10. A "While you were away" morning recapAfter you sleep, a short recap of overnight events among people you know may appear: who got together, who broke up, a missed nighttime call, and new messages.If nothing important happened overnight, the recap does not appear - you simply wake up where you are.11. Night world-simulation logWhen you go to bed before 22:00, you can open the night log from the wake-up screen in the morning.It shows what happened and who did what with whom: new couples and breakups among people you know, plus the "around town" pulse. Every pair is listed, with no truncation.Each action now has its own label: talked, flirted, had sex, fought, made up, and so on.It also shows how the action affected the relationship - for example, friendship +6, love +8, sex +12, green when they grew closer and red after a spat.A "tonight across town" summary at the top covers every NPC.The list can be filtered: all, friendship, love, sex, conflicts, affairs.You can open the log and read it, or just start the day.12. Improved relationship growth between NPCsNPCs now build friendships, romances, and sexual relationships with each other a little faster.Conversations, flirting, kissing, hugging, sex, and shared activities now have a stronger effect on relationships.13. NPC relationships can now sour, and couples can move in and outThe world simulation now works both ways: NPC relationships do not only grow, they can also get worse.Previously, NPCs never really did anything negative to each other. Now they can, both during normal play as they move around town and during the player's sleep.Real conflict actions have been added: NPCs can insult each other, threaten, intimidate, argue, and fight - even if they are only casual acquaintances. Aggressive personalities pick fights more often.Couples can drift apart, losing love and sexual attraction, and build resentment. If things get bad enough, they break up, and one partner moves out into a brand-new home of their own. A childless household splits into two separate homes.On the other hand, when two single NPCs become a couple, they move in together, live in one home, and share the master bedroom.All of this appears in the journal and the night-simulation log: traded insults, drifted apart, broke up - X moved out, got together and moved in.Relationship growth still dominates overall - the negative side adds texture, it does not tear the whole town apart.14. Cheat: NPC relationship speedThe cheat panel, in the Battle & Other tab -> NPC Relationship Speed, now has a multiplier for how fast NPCs build friendship, love, and attraction with each other.It starts at 1x. The +/-0.5 / +/-1 buttons can raise it up to 10x or lower it down to 0x, which fully freezes relationship changes. There is also a reset-to-1x button.The multiplier applies both during normal play and during the world simulation while you sleep. At a high value, NPC relationships will change much more noticeably by morning.It works both ways: at high values, relationships can strengthen faster, but they can also sour faster. Fights, cooling off, resentment, and breakups are amplified too, not turned into gains. At 0x all change freezes; at 1x everything works as usual.15. Townsfolk daily routines and static quest charactersOrdinary citizens no longer teleport around the city at random.Each one now has a daily routine - separate spots for morning, afternoon, and evening. It is rolled fresh every morning, and the person follows it throughout the day.Because of this, people can be found in more predictable places, and over time you can learn where to look for someone. At night, everyone still heads home.16. People close to you gravitate toward youAn NPC who shares a strong romantic bond with you, and who has no fresh serious grudge, may now sometimes show up wherever you are - during the day and in public places.NPCs who resent you are excluded from this behavior. They do not "hide," though, so you can still find them and try to make amends.17. Managing Submission, Lust, Sex Stamina, and CorruptionNew ways to raise and lower these stats have been added.New pharmacy consumables:- Stamina Supplement - raises Sex Stamina.
- Euphoria - raises Corruption but lowers Sex Stamina.New clinic services:- Libido Suppressant - lowers Lust.
- Therapy - lowers Corruption.A new Edge action has also been added, letting you train Sex Stamina.Some actions in sex, combat, and everyday activity can now also affect Submission, Lust, and Sex Stamina.18. Stats screenThe Info -> Stats screen has been expanded. It now shows Corruption, Submission, and Sex Stamina, plus a separate block of base attributes - strength, dexterity, intelligence, and so on.19. New and reworked diner eventsThe diner work events have been fully reworked - they are now full scenes instead of short text events.A flirty-patron scene was added, available to a character of any gender.For female and trans characters, new and more detailed scenes with customers and the boss were added: a handsy customer grabs you right at the counter - you can put him in his place, shut him up with a kiss, or jerk him off under the counter; a generous patron offers a tip for a "private service"; and after closing, the boss may offer a bonus for being accommodating.Which "hot" options are available depends on Corruption, while firm refusals depend on Dominance. Every outcome gives a tip or bonus and changes your stats.20. A diner customer wants moreDuring a diner shift, a new "back room" offer can appear: a paying customer asks you to slip away with him.With enough Corruption, you can agree. Unlike the other diner scenes, this one launches the full sex system, with you in the passive role, and the customer disappears right after.21. Sex-battle changesThe rule for entering a Sex Battle now depends on how undressed the character is, instead of always triggering the same way.The more undressed the character is, the higher the chance of switching.Dominant NPCs now keep control better and do not switch into a Sex Battle as easily.22. Updated computer activitiesEgo Training now raises Dominance and lowers Submission.Watching porn now takes in-game time and raises Lust and Corruption.23. Pick up a hitchhikerIf you own a car, random events while travelling on foot can now include someone at the roadside thumbing for a ride.How the encounter goes - and how far it gets - depends on both your gender and the passenger's.With enough Corruption, you can make it clear the ride is not free, and the encounter ends in a scene right there in the car. It uses the existing clips for that gender pairing.24. The people you corrupt end up on the streetIf you have raised a familiar NPC's Corruption high enough, that roadside hitchhiker may turn out to be them - now working the corner.You recognize the person, you can take them up on the offer, and the encounter becomes a deepening of your relationship rather than an anonymous fling.25. "Peek through the window" at someone's houseAt a locked house door, next to Knock / Pick Lock, there is now a Peek through the window button.What you see depends on who is home: a dark, empty house; a single resident moving around half-dressed; or, if two unrelated adults are home and in the mood, a scene you can quietly watch in three phases - just like any couple you stumble across.26. New achievementsAchievements were added for the new systems:- Peacemaker - for an accepted apology.
- A Life Remembered - for a filled-out event journal.
- Caught in the Act - for getting caught cheating.
- Witness to Heartbreak - for seeing a couple you know break up before your eyes.
- Soulmates - for becoming soulmates with someone.
- Moving On - for a breakup of your own.27. System Test LabA System Test Lab button appeared in the cheat panel - a service tool for development and testing.Scenario triggers stage live conditions and let the real game system run:- Two NPCs have sex - picks two free NPCs, makes them compatible lovers, fires the real NPC-interaction system, and opens the scene.
- Two NPCs get romantic - triggers flirting, a kiss, or a makeout.
- Make a couple break up - pairs two NPCs, plants a fresh betrayal, and runs the real breakup scan until they split.Triggers only change the NPCs they stage - the rest of the world is left alone.Read-only self-checks run diagnostics across game systems and report how many checks passed and which systems are green, without changing your save.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 999.13 MB of free disk space (Recommended to have twice as much free disk space than this).
Viceburg - Ongoing - v.0.0.26 Links And Mirrors
About The Game: Viceburg is a porn game made on HTML game engine. This game is rated M and meant for adults with explicit contents and strong language. It is advised to read the tags to get an idea about the game. The current available version is v.Viceburg. THe contents of the game is Uncensored. Viceburg is developed and distributed by MadProd, Please support MadProd if want the development of Viceburg game going or want to see more new games from them in future. The download links are crawled and gathered from various public sites. We do not host/modify or alter the contents. The uploader is responsible for the DMCA.
Viceburg's latest build v.0.0.26 is available in Windows, MacOS, Linux platforms and currently Ongoing. We last updated this game in June 22, 2026.
Viceburg's latest build v.0.0.26 is available in Windows, MacOS, Linux platforms and currently Ongoing. We last updated this game in June 22, 2026.




