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Repeat

Game Description:

Repeat is a nonlinear visual novel about what seems like your average furry city and a fairly normal school. However, supernatural forces and odd individuals lurk at every corner. Will you be able to uncover their secrets? Or will their inevitable tragedies strike you down first?​

  • Extract and run.
Owen's Shopping Trip The first episode of Repeat Side Stories is Owen's Shopping Trip Episode features a short story at 8,427 words long. Some of my coding experiments in this episode include: Custom UI experiments like a more stylized dialogue box/name box as well as Side Image sprites for every speaking character, including Euca: A phone texting setup that shows conversations between multiple characters. UI Notification pop ups that explain certain mechanics. Character "health" bars that change in response to player actions.Clickable Image Maps that allow players to hover and interact with map objects: Please note that the "hovering over objects to highlight" feature does not work on the Android version due to the usage of touch screens.A brief Dress Up (or so I say dress down?) minigame where you help Owen with his clothes in the fitting room.A short animated sex scene at the end of the episode.Coding improvements under the hood: All character sprites are now coded and stored as Layered Images.Advantages: This means a character's body, facial expression, and clothing are stored as separate images and layered on top of each other to fit each scene. Much smaller storage size, since I no longer save every expression/outfit/body pose combo as a separate image. Despite the Repeat Side Story sprites being much higher res than the original Repeat sprites, they take up 1/8th of the file size. Future facial expressions and outfits additions will be much easier to add. Implemented an action camera editoraddon into Renpy.Advantages: Allows me to precisely control camera/artwork positions and movement during CG transitions. Speeds up the coding workflow during CG scenes. Previously I had to do stuff like nudge a CG position by 0.1 in the code and then reload the entire game, see if the image moved to the correct spot, re-adjust the position again, rinse/repeat until it was just right. Now I can just move stuff directly on my screen and visibly see that the position is correct. This thing is literally a lifesaver ;;w;;
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 275.0 MB of free disk space (Recommended to have twice as much free disk space than this).